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| | FHairMaterialShaderElementData (int32 MacroGroupId, int32 MaterialId, int32 PrimitiveId, uint32 LightChannelMask, uint32 Flags, float HairCoverageScale) |
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| RENDERER_API void | InitializeMeshMaterialData () |
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| RENDERER_API void | InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, const FMeshBatch &RESTRICT MeshBatch, int32 StaticMeshId, bool bAllowStencilDither) |
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| RENDERER_API void | InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, int32 StaticMeshId, bool bDitheredLODTransition, bool bAllowStencilDither) |
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◆ FHairMaterialShaderElementData()
| FHairMaterialShaderElementData::FHairMaterialShaderElementData |
( |
int32 |
MacroGroupId, |
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int32 |
MaterialId, |
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int32 |
PrimitiveId, |
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uint32 |
LightChannelMask, |
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uint32 |
Flags, |
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float |
HairCoverageScale |
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) |
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inline |
◆ MaterialPass_Flags
| uint32 FHairMaterialShaderElementData::MaterialPass_Flags |
◆ MaterialPass_HairCoverageScale
| uint32 FHairMaterialShaderElementData::MaterialPass_HairCoverageScale |
◆ MaterialPass_LightChannelMask
| uint32 FHairMaterialShaderElementData::MaterialPass_LightChannelMask |
◆ MaterialPass_MacroGroupId
| uint32 FHairMaterialShaderElementData::MaterialPass_MacroGroupId |
◆ MaterialPass_MaterialId
| uint32 FHairMaterialShaderElementData::MaterialPass_MaterialId |
◆ MaterialPass_PrimitiveId
| uint32 FHairMaterialShaderElementData::MaterialPass_PrimitiveId |
The documentation for this class was generated from the following file: