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| | FHairVisibilityShaderElementData (uint32 InHairMacroGroupId, uint32 InHairMaterialId, uint32 InLightChannelMask, float InHairCoverageScale) |
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| RENDERER_API void | InitializeMeshMaterialData () |
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| RENDERER_API void | InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, const FMeshBatch &RESTRICT MeshBatch, int32 StaticMeshId, bool bAllowStencilDither) |
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| RENDERER_API void | InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, int32 StaticMeshId, bool bDitheredLODTransition, bool bAllowStencilDither) |
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◆ FHairVisibilityShaderElementData()
| FHairVisibilityShaderElementData::FHairVisibilityShaderElementData |
( |
uint32 |
InHairMacroGroupId, |
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uint32 |
InHairMaterialId, |
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uint32 |
InLightChannelMask, |
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float |
InHairCoverageScale |
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) |
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inline |
◆ HairCoverageScale
| float FHairVisibilityShaderElementData::HairCoverageScale |
◆ HairMacroGroupId
| uint32 FHairVisibilityShaderElementData::HairMacroGroupId |
◆ HairMaterialId
| uint32 FHairVisibilityShaderElementData::HairMaterialId |
◆ LightChannelMask
| uint32 FHairVisibilityShaderElementData::LightChannelMask |
The documentation for this class was generated from the following file: