UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FHeightfieldComponentDescription Class Reference

#include <PrimitiveSceneProxy.h>

Public Member Functions

 FHeightfieldComponentDescription (const FMatrix &InLocalToWorld, uint32 InGPUSceneInstanceIndex)
 

Public Attributes

FVector4f HeightfieldScaleBias = FVector4f(ForceInit)
 
FVector4f MinMaxUV = FVector4f(ForceInit)
 
FMatrix LocalToWorld = FMatrix::Identity
 
FVector2D LightingAtlasLocation = FVector2D(ForceInit)
 
FIntRect HeightfieldRect
 
uint32 GPUSceneInstanceIndex = 0
 
int32 NumSubsections = 0
 
FVector4 SubsectionScaleAndBias = FVector4(ForceInit)
 
int32 VisibilityChannel
 

Detailed Description

Information about a heightfield gathered by the renderer for heightfield lighting.

Constructor & Destructor Documentation

◆ FHeightfieldComponentDescription()

FHeightfieldComponentDescription::FHeightfieldComponentDescription ( const FMatrix InLocalToWorld,
uint32  InGPUSceneInstanceIndex 
)
inline

Member Data Documentation

◆ GPUSceneInstanceIndex

uint32 FHeightfieldComponentDescription::GPUSceneInstanceIndex = 0

◆ HeightfieldRect

FIntRect FHeightfieldComponentDescription::HeightfieldRect

◆ HeightfieldScaleBias

FVector4f FHeightfieldComponentDescription::HeightfieldScaleBias = FVector4f(ForceInit)

◆ LightingAtlasLocation

FVector2D FHeightfieldComponentDescription::LightingAtlasLocation = FVector2D(ForceInit)

◆ LocalToWorld

FMatrix FHeightfieldComponentDescription::LocalToWorld = FMatrix::Identity

◆ MinMaxUV

FVector4f FHeightfieldComponentDescription::MinMaxUV = FVector4f(ForceInit)

◆ NumSubsections

int32 FHeightfieldComponentDescription::NumSubsections = 0

◆ SubsectionScaleAndBias

FVector4 FHeightfieldComponentDescription::SubsectionScaleAndBias = FVector4(ForceInit)

◆ VisibilityChannel

int32 FHeightfieldComponentDescription::VisibilityChannel

The documentation for this class was generated from the following file: