#include <IOSChunkInstaller.h>
◆ FIOSChunkInstall()
| FIOSChunkInstall::FIOSChunkInstall |
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◆ ~FIOSChunkInstall()
| FIOSChunkInstall::~FIOSChunkInstall |
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virtual |
◆ DebugStartNextChunk()
| bool FIOSChunkInstall::DebugStartNextChunk |
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overridevirtual |
Debug function to start transfer of next chunk in the transfer list. When in PlayGo HostFS emulation, this is the only way moving out of network-local will happen for a chunk. Does nothing in a shipping build.
- Returns
- true if the operation succeeds.
Reimplemented from FGenericPlatformChunkInstall.
◆ GetChunkProgress()
Get the current install progress of a chunk. Let the user specify report type for platforms that support more than one.
- Parameters
-
| ChunkID | The id of the chunk to check. |
| ReportType | The type of progress report you want. |
- Returns
- A value whose meaning is dependent on the ReportType param.
Reimplemented from FGenericPlatformChunkInstall.
◆ GetInstallSpeed()
Inquire about the priority of chunk installation vs. game IO.
- Returns
- Paused, low or high priority.
Reimplemented from FGenericPlatformChunkInstall.
◆ GetProgressReportingTypeSupported()
Check if a given reporting type is supported.
- Parameters
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| ReportType | Enum specifying how progress is reported. |
- Returns
- true if reporting type is supported on the current platform.
Reimplemented from FGenericPlatformChunkInstall.
◆ PrioritizeChunk()
Hint to the installer that we would like to prioritize a specific chunk
- Parameters
-
| ChunkID | The id of the chunk to prioritize. |
| Priority | The priority for the chunk. |
- Returns
- false if the operation is not allowed or the chunk doesn't exist, otherwise true.
Reimplemented from FGenericPlatformChunkInstall.
◆ SetInstallSpeed()
Specify the priority of chunk installation vs. game IO.
- Parameters
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| InstallSpeed | Pause, low or high priority. |
- Returns
- false if the operation is not allowed, otherwise true.
Reimplemented from FGenericPlatformChunkInstall.
The documentation for this class was generated from the following files: