#include <ImageWriteTask.h>
◆ FImageWriteTask()
| FImageWriteTask::FImageWriteTask |
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inline |
◆ AddPreProcessorToSetAlphaOpaque()
| void FImageWriteTask::AddPreProcessorToSetAlphaOpaque |
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◆ OnAbandoned()
| void FImageWriteTask::OnAbandoned |
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finaloverridevirtual |
◆ RunTask()
| bool FImageWriteTask::RunTask |
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finaloverridevirtual |
◆ bOverwriteFile
| bool FImageWriteTask::bOverwriteFile |
True if this task is allowed to overwrite an existing file, false otherwise.
◆ CompressionQuality
| int32 FImageWriteTask::CompressionQuality |
A compression quality setting specific to the desired image format
◆ Filename
| FString FImageWriteTask::Filename |
◆ Format
The desired image format to write out
◆ OnCompleted
A function to invoke on the game thread when the task has completed
◆ PixelData
The actual write operation.
◆ PixelPreProcessors
Array of preprocessors to apply serially to the pixel data when this task is executed.
The documentation for this class was generated from the following files: