UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInitStaticResourceRenderThreadTask Class Reference

#include <RHIStaticStates.h>

Public Member Functions

 FInitStaticResourceRenderThreadTask (void(*InDoConstruct)(), FScopedEvent &InEvent)
 
TStatId GetStatId () const
 
ENamedThreads::Type GetDesiredThread ()
 
void DoTask (ENamedThreads::Type CurrentThread, const FGraphEventRef &MyCompletionGraphEvent)
 

Static Public Member Functions

static ESubsequentsMode::Type GetSubsequentsMode ()
 

Detailed Description

Helper task to initialize a static resource on the render thread.

Constructor & Destructor Documentation

◆ FInitStaticResourceRenderThreadTask()

FInitStaticResourceRenderThreadTask::FInitStaticResourceRenderThreadTask ( void(*)()  InDoConstruct,
FScopedEvent InEvent 
)
inline

Member Function Documentation

◆ DoTask()

void FInitStaticResourceRenderThreadTask::DoTask ( ENamedThreads::Type  CurrentThread,
const FGraphEventRef MyCompletionGraphEvent 
)
inline

◆ GetDesiredThread()

ENamedThreads::Type FInitStaticResourceRenderThreadTask::GetDesiredThread ( )
inline

◆ GetStatId()

TStatId FInitStaticResourceRenderThreadTask::GetStatId ( ) const
inline

◆ GetSubsequentsMode()

static ESubsequentsMode::Type FInitStaticResourceRenderThreadTask::GetSubsequentsMode ( )
inlinestatic

The documentation for this class was generated from the following file: