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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FInstancedSkeletalMeshObjectNanite, including all inherited members.
| bHasBeenUpdatedAtLeastOnce | FSkeletalMeshObject | |
| bSupportsStaticRelevance | FSkeletalMeshObject | protected |
| bUsePerBoneMotionBlur | FSkeletalMeshObject | protected |
| ComponentId | FSkeletalMeshObject | protected |
| CreateSceneExtensionProxy(const USkinnedAsset *InSkinnedAsset, bool bAllowScaling) override | FInstancedSkeletalMeshObjectNanite | virtual |
| DebugName | FSkeletalMeshObject | |
| DesiredLODLevelMutex | FSkeletalMeshObject | protected |
| DrawVertexElements(FPrimitiveDrawInterface *PDI, const FMatrix &ToWorldSpace, bool bDrawNormals, bool bDrawTangents, bool bDrawBinormals) const | FSkeletalMeshObject | inlinevirtual |
| EnableOverlayRendering(bool bEnabled, const TArray< int32 > *InBonesOfInterest, const TArray< UMorphTarget * > *MorphTargetOfInterest) | FSkeletalMeshObject | inlinevirtual |
| FeatureLevel | FSkeletalMeshObject | protected |
| FInstancedSkeletalMeshObjectNanite(const FInstancedSkinnedMeshSceneProxyDesc &InMeshDesc, FSkeletalMeshRenderData *InRenderData, ERHIFeatureLevel::Type InFeatureLevel) | FInstancedSkeletalMeshObjectNanite | |
| FSkeletalMeshObject(const USkinnedMeshComponent *InMeshComponent, FSkeletalMeshRenderData *InSkelMeshRenderData, ERHIFeatureLevel::Type FeatureLevel) | FSkeletalMeshObject | |
| FSkeletalMeshObject(const FSkinnedMeshSceneProxyDesc &InMeshDesc, FSkeletalMeshRenderData *InSkelMeshRenderData, ERHIFeatureLevel::Type FeatureLevel) | FSkeletalMeshObject | |
| GetAssetPathName(int32 LODIndex=-1) const | FSkeletalMeshObject | |
| GetCachedGeometry(FRDGBuilder &GraphBuilder, FCachedGeometry &OutCachedGeometry) const | FSkeletalMeshObject | inlinevirtual |
| GetCachedGeometry(FCachedGeometry &OutCachedGeometry) const | FSkeletalMeshObject | inline |
| GetColorVertexBuffer(FSkeletalMeshLODRenderData &LODData, const FSkelMeshComponentLODInfo *CompLODInfo) | FSkeletalMeshObject | static |
| GetComponentId() const | FSkeletalMeshObject | inline |
| GetComponentSpaceTransforms() const override | FInstancedSkeletalMeshObjectNanite | inlinevirtual |
| GetCurrentBoneTransforms() const | FSkeletalMeshObject | inlinevirtual |
| GetDebugName() const | FSkeletalMeshObject | inline |
| GetDynamicBoundsStartOffset(int32 LODIndex) const | FSkeletalMeshObject | inlinevirtual |
| GetFeatureLevel() const | FSkeletalMeshObject | inline |
| GetLOD() const override | FInstancedSkeletalMeshObjectNanite | inlinevirtual |
| GetNaniteMaterials() const override | FInstancedSkeletalMeshObjectNanite | inlinevirtual |
| GetPreviousBoneTransforms() const | FSkeletalMeshObject | inlinevirtual |
| GetPrevReferenceToLocalMatrices() const override | FInstancedSkeletalMeshObjectNanite | inlinevirtual |
| GetReferenceToLocalMatrices() const override | FInstancedSkeletalMeshObjectNanite | inlinevirtual |
| GetRenderSections(int32 InLODIndex) const | FSkeletalMeshObject | |
| GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) override | FInstancedSkeletalMeshObjectNanite | virtual |
| GetScreenSize(int32 LODIndex) const | FSkeletalMeshObject | |
| GetSkeletalMeshRenderData() const | FSkeletalMeshObject | inline |
| GetSkinCacheVisualizationDebugColor(const FName &GPUSkinCacheVisualizationMode, uint32 SectionIndex) const | FSkeletalMeshObject | |
| GetSkinVertexFactory(const FSceneView *View, int32 LODIndex, int32 ChunkIdx, ESkinVertexFactoryMode VFMode) const override | FInstancedSkeletalMeshObjectNanite | inlinevirtual |
| GetSkinWeightVertexBuffer(FSkeletalMeshLODRenderData &LODData, const FSkelMeshComponentLODInfo *CompLODInfo) | FSkeletalMeshObject | static |
| GetSkinWeightVertexBuffer(int32 LODIndex) const | FSkeletalMeshObject | inlinevirtual |
| GetStaticSkinVertexFactory(int32 LODIndex, int32 ChunkIdx, ESkinVertexFactoryMode VFMode) const override | FInstancedSkeletalMeshObjectNanite | inlinevirtual |
| GetStatId() const | FSkeletalMeshObject | inline |
| GetVertexFactoryUserData(const int32 LODIndex, int32 ChunkIdx, ESkinVertexFactoryMode VFMode) const | FSkeletalMeshObject | inlinevirtual |
| HaveValidDynamicData() const override | FInstancedSkeletalMeshObjectNanite | inlinevirtual |
| InitLODInfos(const TArrayView< const FSkelMeshComponentLODInfo > InComponentLODInfo, const USkinnedAsset *InSkinnedAsset) | FSkeletalMeshObject | |
| InitResources(const FSkinnedMeshSceneProxyDesc &InMeshDesc) override | FInstancedSkeletalMeshObjectNanite | virtual |
| IsCPUSkinned() const | FSkeletalMeshObject | inlinevirtual |
| IsGPUSkinMesh() const | FSkeletalMeshObject | inlinevirtual |
| IsMaterialHidden(int32 InLODIndex, int32 MaterialIdx) const | FSkeletalMeshObject | |
| IsNaniteMesh() const override | FInstancedSkeletalMeshObjectNanite | inlinevirtual |
| LastFrameNumber | FSkeletalMeshObject | protected |
| LODInfo | FSkeletalMeshObject | |
| MaxDistanceFactor | FSkeletalMeshObject | |
| MinDesiredLODLevel | FSkeletalMeshObject | |
| PreGDMECallback(FRHICommandList &RHICmdList, class FGPUSkinCache *GPUSkinCache, uint32 FrameNumber) | FSkeletalMeshObject | inlinevirtual |
| RefreshClothingTransforms(const FMatrix &InNewLocalToWorld, uint32 FrameNumber) | FSkeletalMeshObject | inlinevirtual |
| ReleaseResources() override | FInstancedSkeletalMeshObjectNanite | virtual |
| SetHiddenMaterials(int32 InLODIndex, const TArray< bool > &HiddenMaterials) | FSkeletalMeshObject | |
| SetTransform(const FMatrix &InNewLocalToWorld, uint32 FrameNumber) | FSkeletalMeshObject | inlinevirtual |
| ShadowCapsuleShapes | FSkeletalMeshObject | |
| ShouldUsePerBoneMotionBlur() const | FSkeletalMeshObject | inline |
| SkeletalMeshRenderData | FSkeletalMeshObject | protected |
| SkinCacheEntry | FSkeletalMeshObject | protected |
| SkinCacheEntryForRayTracing | FSkeletalMeshObject | protected |
| StatId | FSkeletalMeshObject | protected |
| SupportsStaticRelevance() const | FSkeletalMeshObject | inline |
| Update(int32 LODIndex, const FSkinnedMeshSceneProxyDynamicData &InDynamicData, const FPrimitiveSceneProxy *InSceneProxy, const USkinnedAsset *InSkinnedAsset, const FMorphTargetWeightMap &InActiveMorphTargets, const TArray< float > &MorphTargetWeights, EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode, const FExternalMorphWeightData &InExternalMorphWeightData) override | FInstancedSkeletalMeshObjectNanite | inlinevirtual |
| FSkeletalMeshObject::Update(int32 LODIndex, const USkinnedMeshComponent *InMeshComponent, const FMorphTargetWeightMap &InActiveMorphTargets, const TArray< float > &MorphTargetWeights, EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode, const FExternalMorphWeightData &InExternalMorphWeightData) | FSkeletalMeshObject | |
| UpdateMinDesiredLODLevel(const FSceneView *View, const FBoxSphereBounds &Bounds) | FSkeletalMeshObject | |
| UpdateSkinWeightBuffer(const TArrayView< const FSkelMeshComponentLODInfo > InLODInfo) override | FInstancedSkeletalMeshObjectNanite | inlinevirtual |
| FSkeletalMeshObject::UpdateSkinWeightBuffer(const USkinnedMeshComponent *InMeshComponent) | FSkeletalMeshObject | |
| WorkingMaxDistanceFactor | FSkeletalMeshObject | |
| WorkingMinDesiredLODLevel | FSkeletalMeshObject | |
| WorldScale | FSkeletalMeshObject | protected |
| ~FDeferredCleanupInterface() | FDeferredCleanupInterface | inlinevirtual |
| ~FSkeletalMeshObject() | FSkeletalMeshObject | virtual |