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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalRenderNanite.h>
Inheritance diagram for FInstancedSkeletalMeshObjectNanite:| FInstancedSkeletalMeshObjectNanite::FInstancedSkeletalMeshObjectNanite | ( | const FInstancedSkinnedMeshSceneProxyDesc & | InMeshDesc, |
| FSkeletalMeshRenderData * | InRenderData, | ||
| ERHIFeatureLevel::Type | InFeatureLevel | ||
| ) |
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overridevirtual |
Reimplemented from FSkeletalMeshObject.
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inlineoverridevirtual |
Get the array of component-space bone transforms. May include transforms that are inherited by follower components. Not safe to hold this point between frames, because it exists in dynamic data passed from main thread.
Implements FSkeletalMeshObject.
Get the LOD to render this mesh at.
Implements FSkeletalMeshObject.
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inlineoverridevirtual |
Returns a valid object if IsNaniteMesh() == true
Reimplemented from FSkeletalMeshObject.
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inlineoverridevirtual |
Get the array of previous refpose->local matrices Not safe to hold this reference between frames, because it exists in dynamic data passed from main thread.
Reimplemented from FSkeletalMeshObject.
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inlineoverridevirtual |
Get the array of refpose->local matrices Not safe to hold this reference between frames, because it exists in dynamic data passed from main thread.
Implements FSkeletalMeshObject.
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overridevirtual |
Returns the size of memory allocated by render data
Implements FSkeletalMeshObject.
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inlineoverridevirtual |
| View | - View, must not be 0, allows to cull depending on showflags (normally not needed/used in SHIPPING) |
| LODIndex | - each LOD has its own vertex data |
| ChunkIdx | - not used |
Implements FSkeletalMeshObject.
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inlineoverridevirtual |
Called by DrawStaticElements to cache mesh draw commands for skeletal meshes.
Implements FSkeletalMeshObject.
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inlineoverridevirtual |
Return true if this does have valid dynamic data to render
Implements FSkeletalMeshObject.
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overridevirtual |
Initialize rendering resources for each LOD
Implements FSkeletalMeshObject.
Returns true if this mesh is an FSkeletalMeshObjectNanite
Reimplemented from FSkeletalMeshObject.
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overridevirtual |
Release rendering resources for each LOD
Implements FSkeletalMeshObject.
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inlineoverridevirtual |
Implements FSkeletalMeshObject.
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inlineoverridevirtual |
Implements FSkeletalMeshObject.