#include <SkinnedMeshSceneProxyDesc.h>
◆ FSkinnedMeshSceneProxyDynamicData() [1/3]
| FSkinnedMeshSceneProxyDynamicData::FSkinnedMeshSceneProxyDynamicData |
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const USkinnedMeshComponent * |
SkinnedMeshComponent | ) |
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◆ FSkinnedMeshSceneProxyDynamicData() [2/3]
◆ FSkinnedMeshSceneProxyDynamicData() [3/3]
| FSkinnedMeshSceneProxyDynamicData::FSkinnedMeshSceneProxyDynamicData |
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◆ GetBoneTransformRevisionNumber()
| uint32 FSkinnedMeshSceneProxyDynamicData::GetBoneTransformRevisionNumber |
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const |
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◆ GetBoneVisibilityStates()
| const TArrayView< const uint8 > & FSkinnedMeshSceneProxyDynamicData::GetBoneVisibilityStates |
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const |
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inline |
◆ GetClothSimulationDataProvider()
◆ GetComponentSpaceTransforms()
| const TArrayView< const FTransform > & FSkinnedMeshSceneProxyDynamicData::GetComponentSpaceTransforms |
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const |
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inline |
◆ GetComponentTransform()
| FTransform FSkinnedMeshSceneProxyDynamicData::GetComponentTransform |
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const |
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inline |
◆ GetCurrentBoneTransformFrame()
| uint32 FSkinnedMeshSceneProxyDynamicData::GetCurrentBoneTransformFrame |
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const |
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inline |
◆ GetExternalMorphSets()
◆ GetFName()
| const FName & FSkinnedMeshSceneProxyDynamicData::GetFName |
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const |
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inline |
◆ GetLeaderBoneMap()
| const TArrayView< const int32 > & FSkinnedMeshSceneProxyDynamicData::GetLeaderBoneMap |
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const |
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inline |
◆ GetMeshDeformerInstanceForLOD()
◆ GetMeshDeformerMaxLOD()
| int32 FSkinnedMeshSceneProxyDynamicData::GetMeshDeformerMaxLOD |
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const |
◆ GetNumLODs()
| int32 FSkinnedMeshSceneProxyDynamicData::GetNumLODs |
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const |
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inline |
◆ GetPreviousBoneTransformRevisionNumber()
| uint32 FSkinnedMeshSceneProxyDynamicData::GetPreviousBoneTransformRevisionNumber |
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const |
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inline |
◆ GetPreviousBoneVisibilityStates()
| const TArrayView< const uint8 > & FSkinnedMeshSceneProxyDynamicData::GetPreviousBoneVisibilityStates |
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const |
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inline |
◆ GetPreviousComponentTransformsArray()
| const TArrayView< const FTransform > & FSkinnedMeshSceneProxyDynamicData::GetPreviousComponentTransformsArray |
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const |
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inline |
◆ GetRefPoseOverride()
◆ HasLeaderPoseComponent()
| bool FSkinnedMeshSceneProxyDynamicData::HasLeaderPoseComponent |
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const |
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inline |
◆ HasMeshDeformerInstance()
| bool FSkinnedMeshSceneProxyDynamicData::HasMeshDeformerInstance |
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const |
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◆ IsRenderStateRecreating()
| bool FSkinnedMeshSceneProxyDynamicData::IsRenderStateRecreating |
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const |
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inline |
◆ IsSkinCacheAllowed()
| bool FSkinnedMeshSceneProxyDynamicData::IsSkinCacheAllowed |
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int32 |
LodIdx, |
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const USkinnedAsset * |
InSkinnedAsset |
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) |
| const |
◆ IsValidExternalMorphSetLODIndex()
| bool FSkinnedMeshSceneProxyDynamicData::IsValidExternalMorphSetLODIndex |
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uint32 |
InLODIndex | ) |
const |
◆ bAffectIndirectLightingWhileHidden
| uint8 FSkinnedMeshSceneProxyDynamicData::bAffectIndirectLightingWhileHidden |
◆ bCastsHiddenShadow
| uint8 FSkinnedMeshSceneProxyDynamicData::bCastsHiddenShadow |
◆ bDrawInGame
| uint8 FSkinnedMeshSceneProxyDynamicData::bDrawInGame |
◆ bHasLeaderPoseComponent
| uint8 FSkinnedMeshSceneProxyDynamicData::bHasLeaderPoseComponent |
◆ bHasMeshDeformerInstance
| uint8 FSkinnedMeshSceneProxyDynamicData::bHasMeshDeformerInstance |
◆ BoneVisibilityStates
| TArrayView<const uint8> FSkinnedMeshSceneProxyDynamicData::BoneVisibilityStates {} |
◆ bRenderStateRecreating
| uint8 FSkinnedMeshSceneProxyDynamicData::bRenderStateRecreating |
◆ ClothSimulDataProvider
◆ ComponentSpaceTransforms
◆ ComponentWorldTransform
◆ CurrentBoneTransformFrame
| uint32 FSkinnedMeshSceneProxyDynamicData::CurrentBoneTransformFrame = INDEX_NONE |
◆ CurrentBoneTransformRevisionNumber
| uint32 FSkinnedMeshSceneProxyDynamicData::CurrentBoneTransformRevisionNumber = INDEX_NONE |
◆ ExternalMorphSets
◆ LeaderBoneMap
| TArrayView<const int32> FSkinnedMeshSceneProxyDynamicData::LeaderBoneMap {} |
◆ MeshDeformerInstances
◆ Name
◆ NumLODs
◆ PreviousBoneTransformRevisionNumber
| uint32 FSkinnedMeshSceneProxyDynamicData::PreviousBoneTransformRevisionNumber = INDEX_NONE |
◆ PreviousBoneVisibilityStates
| TArrayView<const uint8> FSkinnedMeshSceneProxyDynamicData::PreviousBoneVisibilityStates {} |
◆ PreviousComponentSpaceTransforms
◆ RefPoseOverride
◆ SkinCacheUsage
The documentation for this struct was generated from the following files: