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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "SkinnedMeshSceneProxyDesc.h"#include "SkeletalMeshSceneProxy.h"#include "SkeletalRenderCPUSkin.h"#include "SkeletalRenderGPUSkin.h"#include "SkeletalRenderNanite.h"#include "SkeletalRenderStatic.h"#include "Materials/MaterialInstanceDynamic.h"#include "Engine/Engine.h"#include "Engine/MaterialOverlayHelper.h"#include "Engine/SkinnedAssetCommon.h"#include "Engine/SkinnedAsset.h"#include "PhysicsEngine/PhysicsAsset.h"#include "Components/SkinnedMeshComponent.h"#include "SceneInterface.h"#include "GPUSkinCache.h"#include "ContentStreaming.h"#include "SkinnedMeshComponentHelper.h"Functions | |
| bool | ShouldRenderNaniteSkinnedMeshes () |
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| ENGINE_API int32 | GEnableGPUSkinCache |
| TAutoConsoleVariable< int32 > | CVarMeshDeformerMaxLod |
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