32 UE_DEPRECATED(5.7,
"Pass InClampedLODIndex to FSkeletalMeshSceneProxy constructor.")
132#if WITH_EDITORONLY_DATA
151 UE_DEPRECATED(5.6,
"GetCachedGeometry now requires a GraphBuilder.")
163#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
173 bool bAnySegmentUsesWorldPositionOffset : 1;
185#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
259#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
264#if WITH_EDITORONLY_DATA
266 float StreamingDistanceMultiplier;
285 const int32 LODIndex,
287 const int32 SectionIndex,
295#if WITH_EDITORONLY_DATA
#define NULL
Definition oodle2base.h:134
#define WITH_EDITOR
Definition Build.h:67
@ INDEX_NONE
Definition CoreMiscDefines.h:150
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ESceneDepthPriorityGroup
Definition EngineTypes.h:187
const bool
Definition NetworkReplayStreaming.h:178
ERayTracingPrimitiveFlags
Definition PrimitiveSceneProxy.h:236
ESkinVertexFactoryMode
Definition SkeletalMeshTypes.h:51
if(Failed) console_printf("Failed.\n")
Definition MeshCardBuild.h:142
Definition MaterialRenderProxy.h:102
Definition MeshElementCollector.h:26
Definition PrimitiveSceneProxy.h:296
virtual ENGINE_API HHitProxy * CreateHitProxies(UPrimitiveComponent *Component, TArray< TRefCountPtr< HHitProxy > > &OutHitProxies)
Definition PrimitiveSceneProxy.cpp:661
SIZE_T GetAllocatedSize(void) const
Definition PrimitiveSceneProxy.h:684
Definition RenderGraphBuilder.h:49
Definition RHICommandList.h:455
Definition SceneView.h:2212
Definition SceneView.h:1425
Definition SkeletalMeshLODRenderData.h:128
Definition SkeletalRenderPublic.h:85
Definition SkeletalMeshRenderData.h:17
Definition SkeletalMeshSceneProxy.h:23
virtual ENGINE_API void DrawStaticElements(FStaticPrimitiveDrawInterface *PDI) override
Definition SkeletalMeshSceneProxy.cpp:487
uint8 bCanHighlightSelectedSections
Definition SkeletalMeshSceneProxy.h:180
SIZE_T GetAllocatedSize(void) const
Definition SkeletalMeshSceneProxy.h:122
FSkeletalMeshObject * MeshObject
Definition SkeletalMeshSceneProxy.h:156
FSkeletalMeshRenderData * RenderData
Definition SkeletalMeshSceneProxy.h:159
virtual ENGINE_API ~FSkeletalMeshSceneProxy()
Definition SkeletalMeshSceneProxy.cpp:342
TSet< UMaterialInterface * > MaterialsInUse_GameThread
Definition SkeletalMeshSceneProxy.h:247
TArray< TPair< int32, FCapsuleShape > > ShadowCapsuleData
Definition SkeletalMeshSceneProxy.h:243
virtual ENGINE_API void CreateRenderThreadResources(FRHICommandListBase &RHICmdList) override
Definition SkeletalMeshSceneProxy.cpp:935
virtual ENGINE_API void OnTransformChanged(FRHICommandListBase &RHICmdList) override
Definition SkeletalMeshSceneProxy.cpp:1606
ENGINE_API uint8 GetCurrentFirstLODIdx_Internal() const
Definition SkeletalMeshSceneProxy.cpp:781
virtual uint32 GetMemoryFootprint(void) const override
Definition SkeletalMeshSceneProxy.h:121
ENGINE_API void UpdateLumenCardsFromBounds()
Definition SkeletalMeshSceneProxy.cpp:670
AActor * Owner
Definition SkeletalMeshSceneProxy.h:155
TOptional< FLinearColor > DebugDrawColor
Definition SkeletalMeshSceneProxy.h:261
ENGINE_API bool GetWorldMatrices(FMatrix &OutLocalToWorld, FMatrix &OutWorldToLocal) const
Definition SkeletalMeshSceneProxy.cpp:1255
UMaterialInterface * OverlayMaterial
Definition SkeletalMeshSceneProxy.h:167
bool bMaterialsNeedMorphUsage_GameThread
Definition SkeletalMeshSceneProxy.h:196
uint8 bAllowDynamicMeshBounds
Definition SkeletalMeshSceneProxy.h:188
uint8 bRenderStatic
Definition SkeletalMeshSceneProxy.h:181
virtual ENGINE_API const FCardRepresentationData * GetMeshCardRepresentation() const override
Definition SkeletalMeshSceneProxy.cpp:694
TEnumAsByte< ERHIFeatureLevel::Type > FeatureLevel
Definition SkeletalMeshSceneProxy.h:194
float OverlayMaterialMaxDrawDistance
Definition SkeletalMeshSceneProxy.h:168
ENGINE_API void DebugDrawSkeleton(int32 ViewIndex, FMeshElementCollector &Collector, const FEngineShowFlags &EngineShowFlags) const
Definition SkeletalMeshSceneProxy.cpp:1409
TArray< TObjectPtr< UMaterialInterface > > MaterialSlotsOverlayMaterial
Definition SkeletalMeshSceneProxy.h:169
int32 ClampedLODIndex
Definition SkeletalMeshSceneProxy.h:160
uint8 bDrawDebugSkeleton
Definition SkeletalMeshSceneProxy.h:186
virtual ENGINE_API bool CanBeOccluded() const override
Definition SkeletalMeshSceneProxy.cpp:1337
virtual ENGINE_API void DestroyRenderThreadResources() override
Definition SkeletalMeshSceneProxy.cpp:951
USkinnedAsset * SkinnedAsset
Definition SkeletalMeshSceneProxy.h:157
ENGINE_API SIZE_T GetTypeHash() const override
Definition SkeletalMeshSceneProxy.cpp:1211
virtual ENGINE_API bool IsUsingDistanceCullFade() const override
Definition SkeletalMeshSceneProxy.cpp:1342
virtual uint8 GetCurrentFirstLODIdx_RenderThread() const final override
Definition SkeletalMeshSceneProxy.h:142
virtual ENGINE_API FPrimitiveViewRelevance GetViewRelevance(const FSceneView *View) const override
Definition SkeletalMeshSceneProxy.cpp:1271
static const bool bHasSelectedInstances
Definition SkeletalMeshSceneProxy.h:192
FBoxSphereBounds PreSkinnedLocalBounds
Definition SkeletalMeshSceneProxy.h:250
virtual ENGINE_API void GetDynamicMeshElements(const TArray< const FSceneView * > &Views, const FSceneViewFamily &ViewFamily, uint32 VisibilityMap, FMeshElementCollector &Collector) const override
Definition SkeletalMeshSceneProxy.cpp:555
ENGINE_API void GetDynamicElementsSection(const TArray< const FSceneView * > &Views, const FSceneViewFamily &ViewFamily, uint32 VisibilityMap, const FSkeletalMeshLODRenderData &LODData, const int32 LODIndex, const int32 SectionIndex, bool bSectionSelected, const FSectionElementInfo &SectionElementInfo, bool bInSelectable, FMeshElementCollector &Collector) const
Definition SkeletalMeshSceneProxy.cpp:796
TUniquePtr< FSkinningSceneExtensionProxy > SceneExtensionProxy
Definition SkeletalMeshSceneProxy.h:158
class FCardRepresentationData * CardRepresentationData
Definition SkeletalMeshSceneProxy.h:253
TArray< uint16 > ShadowCapsuleBoneIndices
Definition SkeletalMeshSceneProxy.h:244
virtual bool CanApplyStreamableRenderAssetScaleFactor() const override
Definition SkeletalMeshSceneProxy.h:74
USkinnedAsset * GetSkinnedAsset() const
Definition SkeletalMeshSceneProxy.h:92
ENGINE_API int32 GetCurrentLODIndex()
Definition SkeletalMeshSceneProxy.cpp:1348
FMaterialRelevance MaterialRelevance
Definition SkeletalMeshSceneProxy.h:198
virtual ENGINE_API bool HasDynamicIndirectShadowCasterRepresentation() const override
Definition SkeletalMeshSceneProxy.cpp:1217
uint8 bForceWireframe
Definition SkeletalMeshSceneProxy.h:178
FSkeletalMeshObject * GetMeshObject() const
Definition SkeletalMeshSceneProxy.h:87
virtual ENGINE_API void DebugDrawPhysicsAsset(int32 ViewIndex, FMeshElementCollector &Collector, const FEngineShowFlags &EngineShowFlags) const
Definition SkeletalMeshSceneProxy.cpp:1363
TArray< FLODSectionElements > LODSections
Definition SkeletalMeshSceneProxy.h:237
uint8 NumLODs
Definition SkeletalMeshSceneProxy.h:161
ENGINE_API FSkinningSceneExtensionProxy * GetSkinningSceneExtensionProxy() const override
Definition SkeletalMeshSceneProxy.cpp:1613
ENGINE_API bool GetCachedGeometry(FRDGBuilder &GraphBuilder, struct FCachedGeometry &OutCachedGeometry) const
Definition SkeletalMeshSceneProxy.cpp:791
class UPhysicsAsset * PhysicsAssetForDebug
Definition SkeletalMeshSceneProxy.h:164
ENGINE_API void UpdateMorphMaterialUsage_GameThread(TArray< UMaterialInterface * > &MaterialUsingMorphTarget)
Definition SkeletalMeshSceneProxy.cpp:1476
virtual void GetPreSkinnedLocalBounds(FBoxSphereBounds &OutBounds) const override
Definition SkeletalMeshSceneProxy.h:77
virtual ENGINE_API void GetShadowShapes(FVector PreViewTranslation, TArray< FCapsuleShape3f > &OutCapsuleShapes) const override
Definition SkeletalMeshSceneProxy.cpp:1222
ENGINE_API void GetMeshElementsConditionallySelectable(const TArray< const FSceneView * > &Views, const FSceneViewFamily &ViewFamily, bool bInSelectable, uint32 VisibilityMap, FMeshElementCollector &Collector) const
Definition SkeletalMeshSceneProxy.cpp:561
virtual ENGINE_API FDesiredLODLevel GetDesiredLODLevel_RenderThread(const FSceneView *View) const final override
Definition SkeletalMeshSceneProxy.cpp:786
uint8 bIsCPUSkinned
Definition SkeletalMeshSceneProxy.h:179
const TArray< uint16 > & GetSortedShadowBoneIndices() const
Definition SkeletalMeshSceneProxy.h:80
Definition SkeletalMeshSceneProxy.cpp:358
Definition SkinningSceneExtensionProxy.h:17
Definition SceneManagement.h:1293
Definition VertexFactory.h:661
Definition HitProxies.h:135
Definition EnumAsByte.h:22
Definition RefCounting.h:454
Definition UniquePtr.h:107
Definition MaterialInterface.h:296
Definition PhysicsAsset.h:172
Definition SkinnedAsset.h:47
Definition SkinnedMeshComponent.h:258
int32 FGeometryGroupHandle
Definition SceneManagement.h:74
Definition CachedGeometry.h:16
Definition PrimitiveSceneProxy.h:67
Definition ShowFlags.h:56
Definition MaterialRelevance.h:13
Definition MeshBatch.h:371
Definition PrimitiveViewRelevance.h:14
Definition RayTracingInstance.h:17
Definition SkeletalMeshLODRenderData.h:28
Definition SkeletalMeshSceneProxy.h:232
TArray< FSectionElementInfo > SectionElements
Definition SkeletalMeshSceneProxy.h:233
Definition SkeletalMeshSceneProxy.h:203
bool bEnableShadowCasting
Definition SkeletalMeshSceneProxy.h:217
UMaterialInterface * PerSectionOverlayMaterial
Definition SkeletalMeshSceneProxy.h:227
FSectionElementInfo(UMaterialInterface *InMaterial, bool bInEnableShadowCasting, int32 InUseMaterialIndex, UMaterialInterface *InPerSectionOverlayMaterial)
Definition SkeletalMeshSceneProxy.h:204
int32 UseMaterialIndex
Definition SkeletalMeshSceneProxy.h:220
UMaterialInterface * Material
Definition SkeletalMeshSceneProxy.h:214
Definition SkinnedMeshSceneProxyDesc.h:21
Definition Optional.h:131
Definition BoxSphereBounds.h:25