#include <SkinningSceneExtensionProxy.h>
◆ FSkinningSceneExtensionProxy()
◆ ~FSkinningSceneExtensionProxy()
| virtual FSkinningSceneExtensionProxy::~FSkinningSceneExtensionProxy |
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◆ CreateRenderThreadResources()
◆ DestroyRenderThreadResources()
| virtual void FSkinningSceneExtensionProxy::DestroyRenderThreadResources |
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◆ GetAnimationProviderData()
◆ GetBoneHierarchy()
◆ GetBoneObjectSpace()
◆ GetMaxBoneHierarchyCount()
| uint32 FSkinningSceneExtensionProxy::GetMaxBoneHierarchyCount |
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const |
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inline |
◆ GetMaxBoneInfluenceCount()
| uint32 FSkinningSceneExtensionProxy::GetMaxBoneInfluenceCount |
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const |
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inline |
◆ GetMaxBoneObjectSpaceCount()
| uint32 FSkinningSceneExtensionProxy::GetMaxBoneObjectSpaceCount |
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const |
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inline |
◆ GetMaxBoneTransformCount()
| uint32 FSkinningSceneExtensionProxy::GetMaxBoneTransformCount |
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const |
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◆ GetMeshObject()
◆ GetObjectSpaceFloatCount()
| uint32 FSkinningSceneExtensionProxy::GetObjectSpaceFloatCount |
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const |
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inline |
◆ GetSkinnedAsset()
| const USkinnedAsset * FSkinningSceneExtensionProxy::GetSkinnedAsset |
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const |
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◆ GetTransformProviderId()
| const FGuid & FSkinningSceneExtensionProxy::GetTransformProviderId |
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const |
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◆ GetUniqueAnimationCount()
| uint32 FSkinningSceneExtensionProxy::GetUniqueAnimationCount |
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const |
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inline |
◆ HasScale()
| bool FSkinningSceneExtensionProxy::HasScale |
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const |
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inline |
◆ UseInstancing()
| bool FSkinningSceneExtensionProxy::UseInstancing |
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const |
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inline |
◆ UseSectionBoneMap()
| bool FSkinningSceneExtensionProxy::UseSectionBoneMap |
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const |
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◆ UseSkeletonBatching()
| bool FSkinningSceneExtensionProxy::UseSkeletonBatching |
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const |
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inline |
◆ bHasScale
| uint8 FSkinningSceneExtensionProxy::bHasScale |
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protected |
◆ BoneHierarchy
◆ BoneObjectSpace
| TArray<float> FSkinningSceneExtensionProxy::BoneObjectSpace |
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◆ bUseInstancing
| uint8 FSkinningSceneExtensionProxy::bUseInstancing |
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◆ bUseSectionBoneMap
| uint8 FSkinningSceneExtensionProxy::bUseSectionBoneMap |
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◆ bUseSkeletonBatching
| uint8 FSkinningSceneExtensionProxy::bUseSkeletonBatching |
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◆ MaxBoneInfluenceCount
| uint16 FSkinningSceneExtensionProxy::MaxBoneInfluenceCount = 0u |
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◆ MaxBoneTransformCount
| uint16 FSkinningSceneExtensionProxy::MaxBoneTransformCount = 0u |
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◆ MeshObject
◆ SkinnedAsset
| const USkinnedAsset* FSkinningSceneExtensionProxy::SkinnedAsset = nullptr |
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◆ UniqueAnimationCount
| uint16 FSkinningSceneExtensionProxy::UniqueAnimationCount = 1u |
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The documentation for this class was generated from the following files: