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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkinningSceneExtensionProxy.h>
Inheritance diagram for FInstancedSkinningSceneExtensionProxy:Protected Attributes | |
| TObjectPtr< UTransformProviderData > | TransformProvider |
| FTransformProviderRenderProxy * | TransformProviderProxy = nullptr |
| FGuid | TransformProviderId |
Protected Attributes inherited from FSkinningSceneExtensionProxy | |
| const USkinnedAsset * | SkinnedAsset = nullptr |
| FSkeletalMeshObject * | MeshObject = nullptr |
| TArray< uint32 > | BoneHierarchy |
| TArray< float > | BoneObjectSpace |
| uint16 | MaxBoneTransformCount = 0u |
| uint16 | MaxBoneInfluenceCount = 0u |
| uint16 | UniqueAnimationCount = 1u |
| uint8 | bHasScale: 1 = false |
| uint8 | bUseSkeletonBatching: 1 = false |
| uint8 | bUseSectionBoneMap: 1 = false |
| uint8 | bUseInstancing: 1 = false |
| FInstancedSkinningSceneExtensionProxy::FInstancedSkinningSceneExtensionProxy | ( | TObjectPtr< UTransformProviderData > | InTransformProvider, |
| FSkeletalMeshObject * | InMeshObject, | ||
| const USkinnedAsset * | InSkinnedAsset, | ||
| bool | bAllowScaling | ||
| ) |
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virtual |
Reimplemented from FSkinningSceneExtensionProxy.
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virtual |
Reimplemented from FSkinningSceneExtensionProxy.
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overridevirtual |
Reimplemented from FSkinningSceneExtensionProxy.
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overridevirtual |
Reimplemented from FSkinningSceneExtensionProxy.
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protected |
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protected |
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protected |