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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalMeshSceneProxy.h>
Public Member Functions | |
| FSectionElementInfo (UMaterialInterface *InMaterial, bool bInEnableShadowCasting, int32 InUseMaterialIndex, UMaterialInterface *InPerSectionOverlayMaterial) | |
Public Attributes | |
| UMaterialInterface * | Material |
| bool | bEnableShadowCasting |
| int32 | UseMaterialIndex |
| UMaterialInterface * | PerSectionOverlayMaterial |
info for section element in an LOD
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inline |
| bool FSkeletalMeshSceneProxy::FSectionElementInfo::bEnableShadowCasting |
Whether shadow casting is enabled for this section.
| UMaterialInterface* FSkeletalMeshSceneProxy::FSectionElementInfo::Material |
| UMaterialInterface* FSkeletalMeshSceneProxy::FSectionElementInfo::PerSectionOverlayMaterial |
| int32 FSkeletalMeshSceneProxy::FSectionElementInfo::UseMaterialIndex |
Index into the materials array of the skel mesh or the component after LOD mapping