UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshSceneProxy::FSectionElementInfo Struct Reference

#include <SkeletalMeshSceneProxy.h>

Public Member Functions

 FSectionElementInfo (UMaterialInterface *InMaterial, bool bInEnableShadowCasting, int32 InUseMaterialIndex, UMaterialInterface *InPerSectionOverlayMaterial)
 

Public Attributes

UMaterialInterfaceMaterial
 
bool bEnableShadowCasting
 
int32 UseMaterialIndex
 
UMaterialInterfacePerSectionOverlayMaterial
 

Detailed Description

info for section element in an LOD

Constructor & Destructor Documentation

◆ FSectionElementInfo()

FSkeletalMeshSceneProxy::FSectionElementInfo::FSectionElementInfo ( UMaterialInterface InMaterial,
bool  bInEnableShadowCasting,
int32  InUseMaterialIndex,
UMaterialInterface InPerSectionOverlayMaterial 
)
inline

Member Data Documentation

◆ bEnableShadowCasting

bool FSkeletalMeshSceneProxy::FSectionElementInfo::bEnableShadowCasting

Whether shadow casting is enabled for this section.

◆ Material

UMaterialInterface* FSkeletalMeshSceneProxy::FSectionElementInfo::Material

◆ PerSectionOverlayMaterial

UMaterialInterface* FSkeletalMeshSceneProxy::FSectionElementInfo::PerSectionOverlayMaterial

◆ UseMaterialIndex

int32 FSkeletalMeshSceneProxy::FSectionElementInfo::UseMaterialIndex

Index into the materials array of the skel mesh or the component after LOD mapping


The documentation for this struct was generated from the following file: