UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCachedGeometry Struct Reference

#include <CachedGeometry.h>

Classes

struct  Section
 

Public Attributes

int32 LODIndex = -1
 
TArray< SectionSections
 
FTransform LocalToWorld = FTransform::Identity
 

Detailed Description

The output of some geometry caching system. For example this might be the GPUSkinCache, MeshDeformer or any other compute process that generates vertex buffers. The contents can be ingested by some rendering system. For example this might be used to place the hair groom system against a deformed mesh.

Member Data Documentation

◆ LocalToWorld

FTransform FCachedGeometry::LocalToWorld = FTransform::Identity

◆ LODIndex

int32 FCachedGeometry::LODIndex = -1

◆ Sections

TArray<Section> FCachedGeometry::Sections

The documentation for this struct was generated from the following file: