UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCachedGeometry::Section Struct Reference

#include <CachedGeometry.h>

Public Attributes

FRDGBufferSRVRef RDGPositionBuffer = nullptr
 
FRDGBufferSRVRef RDGPreviousPositionBuffer = nullptr
 
FRDGBufferSRVRef RDGTangentBuffer = nullptr
 
FRHIShaderResourceViewPositionBuffer = nullptr
 
FRHIShaderResourceViewPreviousPositionBuffer = nullptr
 
FRHIShaderResourceViewTangentBuffer = nullptr
 
FRHIShaderResourceViewUVsBuffer = nullptr
 
FRHIShaderResourceViewIndexBuffer = nullptr
 
uint32 UVsChannelOffset = 0
 
uint32 UVsChannelCount = 0
 
uint32 NumPrimitives = 0
 
uint32 NumVertices = 0
 
uint32 VertexBaseIndex = 0
 
uint32 IndexBaseIndex = 0
 
uint32 TotalVertexCount = 0
 
uint32 TotalIndexCount = 0
 
uint32 SectionIndex = 0
 
int32 LODIndex = -1
 
int32 TangentFormat = 0
 

Member Data Documentation

◆ IndexBaseIndex

uint32 FCachedGeometry::Section::IndexBaseIndex = 0

◆ IndexBuffer

FRHIShaderResourceView* FCachedGeometry::Section::IndexBuffer = nullptr

◆ LODIndex

int32 FCachedGeometry::Section::LODIndex = -1

◆ NumPrimitives

uint32 FCachedGeometry::Section::NumPrimitives = 0

◆ NumVertices

uint32 FCachedGeometry::Section::NumVertices = 0

◆ PositionBuffer

FRHIShaderResourceView* FCachedGeometry::Section::PositionBuffer = nullptr

◆ PreviousPositionBuffer

FRHIShaderResourceView* FCachedGeometry::Section::PreviousPositionBuffer = nullptr

◆ RDGPositionBuffer

FRDGBufferSRVRef FCachedGeometry::Section::RDGPositionBuffer = nullptr

◆ RDGPreviousPositionBuffer

FRDGBufferSRVRef FCachedGeometry::Section::RDGPreviousPositionBuffer = nullptr

◆ RDGTangentBuffer

FRDGBufferSRVRef FCachedGeometry::Section::RDGTangentBuffer = nullptr

◆ SectionIndex

uint32 FCachedGeometry::Section::SectionIndex = 0

◆ TangentBuffer

FRHIShaderResourceView* FCachedGeometry::Section::TangentBuffer = nullptr

◆ TangentFormat

int32 FCachedGeometry::Section::TangentFormat = 0

◆ TotalIndexCount

uint32 FCachedGeometry::Section::TotalIndexCount = 0

◆ TotalVertexCount

uint32 FCachedGeometry::Section::TotalVertexCount = 0

◆ UVsBuffer

FRHIShaderResourceView* FCachedGeometry::Section::UVsBuffer = nullptr

◆ UVsChannelCount

uint32 FCachedGeometry::Section::UVsChannelCount = 0

◆ UVsChannelOffset

uint32 FCachedGeometry::Section::UVsChannelOffset = 0

◆ VertexBaseIndex

uint32 FCachedGeometry::Section::VertexBaseIndex = 0

The documentation for this struct was generated from the following file: