UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshObject::FSkelMeshObjectLODInfo Struct Reference

#include <SkeletalRenderPublic.h>

Public Attributes

TArray< boolHiddenMaterials
 
FPerPlatformFloat ScreenSize
 
float LODHysteresis
 

Detailed Description

Setup for rendering a specific LOD entry of the component

Member Data Documentation

◆ HiddenMaterials

TArray<bool> FSkeletalMeshObject::FSkelMeshObjectLODInfo::HiddenMaterials

Hidden Material Section Flags for rendering - That is Material Index, not Section Index

◆ LODHysteresis

float FSkeletalMeshObject::FSkelMeshObjectLODInfo::LODHysteresis

The hysteresis value for determining the LOD switch boundary. A non-zero value indicates that a change from LOD0 -> LOD1 will occur at ScreenSize level, but a change from LOD1 -> LOD0 will occur at when the object size is ScreenSize + LODHysteresis. This avoids flickering at the boundary.

◆ ScreenSize

FPerPlatformFloat FSkeletalMeshObject::FSkelMeshObjectLODInfo::ScreenSize

The bounding sphere's screen size ratio threshold for this LOD, duplicated from the corresponding FSkeletalMeshLODInfo entry


The documentation for this struct was generated from the following file: