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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalRenderPublic.h>
Public Attributes | |
| TArray< bool > | HiddenMaterials |
| FPerPlatformFloat | ScreenSize |
| float | LODHysteresis |
Setup for rendering a specific LOD entry of the component
Hidden Material Section Flags for rendering - That is Material Index, not Section Index
| float FSkeletalMeshObject::FSkelMeshObjectLODInfo::LODHysteresis |
The hysteresis value for determining the LOD switch boundary. A non-zero value indicates that a change from LOD0 -> LOD1 will occur at ScreenSize level, but a change from LOD1 -> LOD0 will occur at when the object size is ScreenSize + LODHysteresis. This avoids flickering at the boundary.
| FPerPlatformFloat FSkeletalMeshObject::FSkelMeshObjectLODInfo::ScreenSize |
The bounding sphere's screen size ratio threshold for this LOD, duplicated from the corresponding FSkeletalMeshLODInfo entry