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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "ProfilingDebugging/ResourceSize.h"#include "RenderResource.h"#include "RayTracingGeometry.h"#include "ShaderParameters.h"#include "Components/ExternalMorphSet.h"#include "Components/SkinnedMeshComponent.h"#include "GlobalShader.h"#include "GPUSkinVertexFactory.h"#include "SkeletalMeshUpdater.h"#include "SkeletalRenderPublic.h"#include "ClothingSystemRuntimeTypes.h"#include "Rendering/SkeletalMeshRenderData.h"#include "Rendering/SkeletalMeshLODRenderData.h"#include "Animation/MeshDeformerGeometry.h"#include "SkinnedMeshSceneProxyDesc.h"#include "InstancedSkinnedMeshSceneProxy.h"#include "Animation/AnimBank.h"Go to the source code of this file.
Classes | |
| class | FDynamicSkelMeshObjectDataGPUSkin |
| struct | FMorphGPUSkinVertex |
| class | FMorphVertexBuffer |
| class | FMorphVertexBufferPool |
| class | FSkeletalMeshObjectGPUSkin |
| struct | FSkeletalMeshObjectGPUSkin::FVertexFactoryBuffers |
| class | FInstancedSkeletalMeshObjectGPUSkin |
| class | FGPUMorphUpdateCS |
| class | FGPUMorphNormalizeCS |
Enumerations | |
| enum class | ESkeletalMeshGPUSkinTechnique : uint8 { Inline , GPUSkinCache , MeshDeformer } |
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