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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalRenderGPUSkin.h>
Public Attributes | |
| FStaticMeshVertexBuffers * | StaticVertexBuffers = nullptr |
| const FSkinWeightVertexBuffer * | SkinWeightVertexBuffer = nullptr |
| FColorVertexBuffer * | ColorVertexBuffer = nullptr |
| FMorphVertexBufferPool * | MorphVertexBufferPool = nullptr |
| FSkeletalMeshVertexClothBuffer * | APEXClothVertexBuffer = nullptr |
| FVertexOffsetBuffers * | VertexOffsetVertexBuffers = nullptr |
| uint32 | NumVertices = 0 |
Vertex buffers that can be used for GPU skinning factories
| FSkeletalMeshVertexClothBuffer* FSkeletalMeshObjectGPUSkin::FVertexFactoryBuffers::APEXClothVertexBuffer = nullptr |
| FColorVertexBuffer* FSkeletalMeshObjectGPUSkin::FVertexFactoryBuffers::ColorVertexBuffer = nullptr |
| FMorphVertexBufferPool* FSkeletalMeshObjectGPUSkin::FVertexFactoryBuffers::MorphVertexBufferPool = nullptr |
| uint32 FSkeletalMeshObjectGPUSkin::FVertexFactoryBuffers::NumVertices = 0 |
| const FSkinWeightVertexBuffer* FSkeletalMeshObjectGPUSkin::FVertexFactoryBuffers::SkinWeightVertexBuffer = nullptr |
| FStaticMeshVertexBuffers* FSkeletalMeshObjectGPUSkin::FVertexFactoryBuffers::StaticVertexBuffers = nullptr |
| FVertexOffsetBuffers* FSkeletalMeshObjectGPUSkin::FVertexFactoryBuffers::VertexOffsetVertexBuffers = nullptr |