#include <StaticMeshResources.h>
|
| void | InitWithDummyData (FRHICommandListBase &RHICmdList, FLocalVertexFactory *VertexFactory, uint32 NumVertices, uint32 NumTexCoords=1, uint32 LightMapIndex=0) |
| |
| void | InitWithDummyData (FRenderCommandPipe *RenderCommandPipe, FLocalVertexFactory *VertexFactory, uint32 NumVertices, uint32 NumTexCoords=1, uint32 LightMapIndex=0) |
| |
| void | InitWithDummyData (FLocalVertexFactory *VertexFactory, uint32 NumVertices, uint32 NumTexCoords=1, uint32 LightMapIndex=0) |
| |
| void | InitFromDynamicVertex (FRHICommandListBase &RHICmdList, FLocalVertexFactory *VertexFactory, TArray< FDynamicMeshVertex > &Vertices, uint32 NumTexCoords=1, uint32 LightMapIndex=0) |
| |
| void | InitFromDynamicVertex (FRenderCommandPipe *RenderCommandPipe, FLocalVertexFactory *VertexFactory, TArray< FDynamicMeshVertex > &Vertices, uint32 NumTexCoords=1, uint32 LightMapIndex=0) |
| |
| void | InitFromDynamicVertex (FLocalVertexFactory *VertexFactory, TArray< FDynamicMeshVertex > &Vertices, uint32 NumTexCoords=1, uint32 LightMapIndex=0) |
| |
| void ENGINE_API | InitModelBuffers (TArray< FModelVertex > &Vertices) |
| |
| void ENGINE_API | InitComponentVF (FLocalVertexFactory *VertexFactory, int32 LightMapCoordinateIndex, bool bOverrideColorVertexBuffer, FLocalVertexFactory::FDataType &OutDat) const |
| |
| void | InitModelVF (FRHICommandListBase &RHICmdList, FLocalVertexFactory *VertexFactory) |
| |
| void | InitModelVF (FRenderCommandPipe *RenderCommandPipe, FLocalVertexFactory *VertexFactory) |
| |
| void | InitModelVF (FLocalVertexFactory *VertexFactory) |
| |
| void | SetOwnerName (FName OwnerName) |
| |
◆ InitComponentVF()
◆ InitFromDynamicVertex() [1/3]
◆ InitFromDynamicVertex() [2/3]
◆ InitFromDynamicVertex() [3/3]
◆ InitModelBuffers()
◆ InitModelVF() [1/3]
◆ InitModelVF() [2/3]
◆ InitModelVF() [3/3]
◆ InitWithDummyData() [1/3]
◆ InitWithDummyData() [2/3]
◆ InitWithDummyData() [3/3]
◆ SetOwnerName()
| void FStaticMeshVertexBuffers::SetOwnerName |
( |
FName |
OwnerName | ) |
|
|
inline |
◆ ColorVertexBuffer
The buffer containing the vertex color data.
◆ PositionVertexBuffer
The buffer containing the position vertex data.
◆ StaticMeshVertexBuffer
The buffer containing vertex data.
The documentation for this struct was generated from the following files: