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| | FGPUSkinCacheEntry (FGPUSkinCache *InSkinCache, FSkeletalMeshObject *InGPUSkin, FGPUSkinCache::FRWBuffersAllocation *InPositionAllocation, int32 InLOD, EGPUSkinCacheEntryMode InMode) |
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| | ~FGPUSkinCacheEntry () |
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| void | UpdateVertexFactoryDeclaration (FRHICommandListBase &RHICmdList, int32 Section) |
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| FCachedGeometry::Section | GetCachedGeometry (int32 SectionIndex) const |
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| bool | IsSectionValid (int32 Section) const |
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| bool | IsTargetVertexFactoryValid (const FGPUSkinPassthroughVertexFactory *InTargetVertexFactory) const |
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| bool | IsValid (FSkeletalMeshObject *InSkin, int32 InLOD) const |
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| void | UpdateSkinWeightBuffer () |
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| void | SetupSection (int32 SectionIndex, const FSkelMeshRenderSection *Section, const FGPUBaseSkinVertexFactory *InSourceVertexFactory, FRecomputeTangentSection InRecomputeTangentSection, int32 DynamicBoundsOffset) |
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| TArray< FSectionDispatchData > & | GetDispatchData () |
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| TArray< FSectionDispatchData > const & | GetDispatchData () const |
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◆ FGPUSkinCacheEntry()
◆ ~FGPUSkinCacheEntry()
| FGPUSkinCacheEntry::~FGPUSkinCacheEntry |
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inline |
◆ GetCachedGeometry()
◆ GetDispatchData() [1/2]
◆ GetDispatchData() [2/2]
◆ IsSectionValid()
| bool FGPUSkinCacheEntry::IsSectionValid |
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int32 |
Section | ) |
const |
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inline |
◆ IsTargetVertexFactoryValid()
◆ IsValid()
◆ SetupSection()
◆ UpdateSkinWeightBuffer()
| void FGPUSkinCacheEntry::UpdateSkinWeightBuffer |
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inline |
◆ UpdateVertexFactoryDeclaration()
◆ FBaseRecomputeTangentsPerTriangleShader
| friend class FBaseRecomputeTangentsPerTriangleShader |
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friend |
◆ FGPUSkinCache
◆ BoneInfluenceType
◆ bQueuedForDispatch
| bool FGPUSkinCacheEntry::bQueuedForDispatch = false |
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protected |
◆ bUse16BitBoneIndex
| bool FGPUSkinCacheEntry::bUse16BitBoneIndex |
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◆ bUse16BitBoneWeight
| bool FGPUSkinCacheEntry::bUse16BitBoneWeight |
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◆ ClothBuffer
◆ DispatchData
◆ GPUSkin
◆ InputWeightIndexSize
| uint32 FGPUSkinCacheEntry::InputWeightIndexSize |
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protected |
◆ InputWeightLookupStreamSRV
◆ InputWeightStreamSRV
◆ InputWeightStride
| uint32 FGPUSkinCacheEntry::InputWeightStride |
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protected |
◆ LOD
| int32 FGPUSkinCacheEntry::LOD |
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protected |
◆ Mode
◆ MorphBuffer
◆ PositionAllocation
◆ SkinCache
◆ TargetVertexFactory
The documentation for this class was generated from the following file: