◆ FSectionDispatchData()
| FGPUSkinCacheEntry::FSectionDispatchData::FSectionDispatchData |
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◆ GetActiveTangentRWBuffer()
◆ GetIntermediateAccumulatedTangentBuffer()
◆ GetPositionRWBuffer()
◆ GetPreviousPositionRWBuffer()
◆ GetTangentRWBuffer()
◆ UpdateVertexFactoryDeclaration()
◆ ClothBlendWeight
| float FGPUSkinCacheEntry::FSectionDispatchData::ClothBlendWeight = 0.0f |
◆ ClothBufferOffset
| uint32 FGPUSkinCacheEntry::FSectionDispatchData::ClothBufferOffset = 0 |
◆ ClothNumInfluencesPerVertex
| uint32 FGPUSkinCacheEntry::FSectionDispatchData::ClothNumInfluencesPerVertex = 1 |
◆ ClothPositionsAndNormalsBuffer
◆ ClothToLocal
◆ ClothWorldScale
◆ ColorBufferSRV
◆ DeformationType
◆ DispatchFlags
◆ DuplicatedIndices
◆ DuplicatedIndicesIndices
◆ DynamicBoundsOffset
| int32 FGPUSkinCacheEntry::FSectionDispatchData::DynamicBoundsOffset = -1 |
◆ IndexBuffer
◆ IndexBufferOffsetValue
| uint32 FGPUSkinCacheEntry::FSectionDispatchData::IndexBufferOffsetValue = 0 |
◆ InputStreamStart
| uint32 FGPUSkinCacheEntry::FSectionDispatchData::InputStreamStart = 0 |
◆ InputWeightStart
| uint32 FGPUSkinCacheEntry::FSectionDispatchData::InputWeightStart = 0 |
◆ IntermediateAccumulatedTangentBuffer
◆ IntermediateTangentBuffer
◆ MorphBufferOffset
| uint32 FGPUSkinCacheEntry::FSectionDispatchData::MorphBufferOffset = 0 |
◆ NumBoneInfluences
| uint32 FGPUSkinCacheEntry::FSectionDispatchData::NumBoneInfluences = 0 |
◆ NumTexCoords
| uint32 FGPUSkinCacheEntry::FSectionDispatchData::NumTexCoords = 1 |
◆ NumTriangles
| uint32 FGPUSkinCacheEntry::FSectionDispatchData::NumTriangles = 0 |
◆ NumVertices
| uint32 FGPUSkinCacheEntry::FSectionDispatchData::NumVertices = 0 |
◆ OutputStreamStart
| uint32 FGPUSkinCacheEntry::FSectionDispatchData::OutputStreamStart = 0 |
◆ PositionBuffer
◆ PositionBufferSRV
◆ PositionTracker
◆ PreviousPositionBuffer
◆ [struct]
| struct { ... } FGPUSkinCacheEntry::FSectionDispatchData::RecomputeTangents |
◆ RevisionNumber
| uint32 FGPUSkinCacheEntry::FSectionDispatchData::RevisionNumber = 0 |
◆ Section [1/2]
◆ Section [2/2]
◆ SectionIndex
◆ SourceVertexFactory
◆ TangentBuffer
◆ TangentBufferSRV
◆ UpdatedFrameNumber
| uint32 FGPUSkinCacheEntry::FSectionDispatchData::UpdatedFrameNumber = 0 |
◆ UVsBufferSRV
The documentation for this struct was generated from the following file: