#include <NaniteSceneProxy.h>
◆ FMaterialAudit()
| Nanite::FMaterialAudit::FMaterialAudit |
( |
| ) |
|
|
inline |
◆ GetLocalUVDensities()
| FVector4f Nanite::FMaterialAudit::GetLocalUVDensities |
( |
int32 |
MaterialIndex | ) |
const |
|
inline |
◆ GetMaterial()
◆ GetSafeMaterial()
◆ HasPerInstanceCustomData()
| bool Nanite::FMaterialAudit::HasPerInstanceCustomData |
( |
int32 |
MaterialIndex | ) |
const |
|
inline |
◆ HasPerInstanceRandomID()
| bool Nanite::FMaterialAudit::HasPerInstanceRandomID |
( |
int32 |
MaterialIndex | ) |
const |
|
inline |
◆ IsValid()
| bool Nanite::FMaterialAudit::IsValid |
( |
bool |
bAllowMasked | ) |
const |
|
inline |
◆ AssetName
| FString Nanite::FMaterialAudit::AssetName |
◆ bCompatibleWithLumenCardSharing
| uint8 Nanite::FMaterialAudit::bCompatibleWithLumenCardSharing |
◆ bHasAnyError
| uint8 Nanite::FMaterialAudit::bHasAnyError |
◆ bHasMasked
| uint8 Nanite::FMaterialAudit::bHasMasked |
◆ bHasSky
| uint8 Nanite::FMaterialAudit::bHasSky |
◆ Entries
◆ FallbackMaterial
The documentation for this struct was generated from the following file: