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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Stats/Stats.h"#include "ProfilingDebugging/ResourceSize.h"#include "PackedNormal.h"#include "RenderDeferredCleanup.h"#include "RenderUtils.h"#include "Engine/SkeletalMesh.h"#include "Components/SkinnedMeshComponent.h"#include "MeshUVChannelInfo.h"#include "SkeletalMeshTypes.h"#include "RenderMath.h"#include "Async/Mutex.h"#include "Matrix3x4.h"Go to the source code of this file.
Classes | |
| struct | FFinalSkinVertex |
| struct | FSkinBatchVertexFactoryUserData |
| class | FSkeletalMeshObject |
| struct | FSkeletalMeshObject::FSkelMeshObjectLODInfo |
Namespaces | |
| namespace | Nanite |
| namespace | UE |
| namespace | UE::SkeletalRender |
| namespace | UE::SkeletalRender::Settings |
Enumerations | |
| enum class | EPreviousBoneTransformUpdateMode { None , UpdatePrevious , DuplicateCurrentToPrevious } |
Functions | |
| float | UE::SkeletalRender::Settings::GetMorphTargetMaxBlendWeight () |
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