#include <LandscapeAsyncTextureReadback.h>
◆ FLandscapeAsyncTextureReadback()
| FLandscapeAsyncTextureReadback::FLandscapeAsyncTextureReadback |
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◆ ~FLandscapeAsyncTextureReadback()
| FLandscapeAsyncTextureReadback::~FLandscapeAsyncTextureReadback |
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◆ CancelAndSelfDestruct()
| void FLandscapeAsyncTextureReadback::CancelAndSelfDestruct |
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◆ CheckAndUpdate()
| bool FLandscapeAsyncTextureReadback::CheckAndUpdate |
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bool & |
bOutRenderCommandQueued, |
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const bool |
bInForceFinish |
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◆ CheckAndUpdate_RenderThread()
| void FLandscapeAsyncTextureReadback::CheckAndUpdate_RenderThread |
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const bool |
bInForceFinish | ) |
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◆ FinishReadback_RenderThread()
| void FLandscapeAsyncTextureReadback::FinishReadback_RenderThread |
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◆ IsComplete()
| bool FLandscapeAsyncTextureReadback::IsComplete |
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◆ QueueDeletionFromGameThread()
| void FLandscapeAsyncTextureReadback::QueueDeletionFromGameThread |
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◆ StartReadback_RenderThread()
◆ TakeResults()
◆ ToString()
| FString FLandscapeAsyncTextureReadback::ToString |
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The documentation for this class was generated from the following files: