UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLandscapeSceneViewExtension Member List

This is the complete list of members for FLandscapeSceneViewExtension, including all inherited members.

AsShared()TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inline
AsShared() constTSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inline
AsSharedSubobject(SubobjectType *SubobjectPtr) constTSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inline
AsWeak()TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inline
AsWeak() constTSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inline
AsWeakSubobject(SubobjectType *SubobjectPtr) constTSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inline
BeginRenderViewFamily(FSceneViewFamily &InViewFamily) overrideFLandscapeSceneViewExtensionvirtual
DoesSharedInstanceExist() constTSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inline
EPostProcessingPass enum nameISceneViewExtension
FLandscapeSceneViewExtension(const FAutoRegister &AutoReg)FLandscapeSceneViewExtension
FSceneViewExtensionBase(const FAutoRegister &)FSceneViewExtensionBase
GetFlags() constISceneViewExtensioninlinevirtual
GetLandscapeRenderSystem(const class FSceneInterface *InScene, uint32 InLandscapeKey)FLandscapeSceneViewExtensionstatic
GetLandscapeRenderSystems()FLandscapeSceneViewExtensionstatic
GetLandscapeRenderSystems(const class FSceneInterface *InScene)FLandscapeSceneViewExtensionstatic
GetNumViewsWithShowCollision() constFLandscapeSceneViewExtensioninline
GetPriority() constISceneViewExtensioninlinevirtual
IsActiveThisFrame(const FSceneViewExtensionContext &Context) const override finalFSceneViewExtensionBasevirtual
IsActiveThisFrame_Internal(const FSceneViewExtensionContext &Context) constISceneViewExtensioninlineprotectedvirtual
IsActiveThisFrameFunctionsFSceneViewExtensionBase
operator=(TSharedFromThis const &)TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inlineprotected
PostCreateSceneRenderer(const FSceneViewFamily &InViewFamily, ISceneRenderer *Renderer)ISceneViewExtensioninlinevirtual
PostRenderBasePassDeferred_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView, const FRenderTargetBindingSlots &RenderTargets, TRDGUniformBufferRef< FSceneTextureUniformParameters > SceneTextures)ISceneViewExtensioninlinevirtual
PostRenderBasePassMobile_RenderThread(FRHICommandList &RHICmdList, FSceneView &InView)ISceneViewExtensioninlinevirtual
PostRenderView_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView)ISceneViewExtensioninlinevirtual
PostRenderViewFamily_RenderThread(FRDGBuilder &GraphBuilder, FSceneViewFamily &InViewFamily)ISceneViewExtensioninlinevirtual
PostTLASBuild_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView)ISceneViewExtensioninlinevirtual
PreInitViews_RenderThread(FRDGBuilder &GraphBuilder) overrideFLandscapeSceneViewExtensionvirtual
PrePostProcessPass_RenderThread(FRDGBuilder &GraphBuilder, const FSceneView &InView, const FPostProcessingInputs &Inputs)ISceneViewExtensioninlinevirtual
PrePostProcessPassMobile_RenderThread(FRDGBuilder &GraphBuilder, const FSceneView &InView, const FMobilePostProcessingInputs &Inputs)ISceneViewExtensioninlinevirtual
PreRenderBasePass_RenderThread(FRDGBuilder &GraphBuilder, bool bDepthBufferIsPopulated)ISceneViewExtensioninlinevirtual
PreRenderView_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView) overrideFLandscapeSceneViewExtensionvirtual
PreRenderViewFamily_RenderThread(FRDGBuilder &GraphBuilder, FSceneViewFamily &InViewFamily) overrideFLandscapeSceneViewExtensionvirtual
SetupView(FSceneViewFamily &InViewFamily, FSceneView &InView)ISceneViewExtensioninlinevirtual
SetupViewFamily(FSceneViewFamily &InViewFamily)ISceneViewExtensioninlinevirtual
SetupViewPoint(APlayerController *Player, FMinimalViewInfo &InViewInfo)ISceneViewExtensioninlinevirtual
SetupViewProjectionMatrix(FSceneViewProjectionData &InOutProjectionData)ISceneViewExtensioninlinevirtual
SharedThis(OtherType *ThisPtr)TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inlineprotectedstatic
SharedThis(const OtherType *ThisPtr)TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inlineprotectedstatic
SubscribeToPostProcessingPass(EPostProcessingPass Pass, const FSceneView &InView, FPostProcessingPassDelegateArray &InOutPassCallbacks, bool bIsPassEnabled)ISceneViewExtensioninlinevirtual
SubscribeToPostProcessingPass(EPostProcessingPass Pass, FPostProcessingPassDelegateArray &InOutPassCallbacks, bool bIsPassEnabled)ISceneViewExtensioninlinevirtual
TSharedFromThis()TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inlineprotected
TSharedFromThis(TSharedFromThis const &)TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inlineprotected
UpdateWeakReferenceInternal(TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) constTSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inline
UpdateWeakReferenceInternal(TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) constTSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inline
~FLandscapeSceneViewExtension()FLandscapeSceneViewExtensionvirtual
~FSceneViewExtensionBase()FSceneViewExtensionBasevirtual
~TSharedFromThis()TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >inlineprotected