#include <LevelSequenceActorSpawner.h>
◆ CreateObjectSpawner()
◆ DestroySpawnedObject()
| void FLevelSequenceActorSpawner::DestroySpawnedObject |
( |
UObject & |
Object | ) |
|
|
overridevirtual |
Destroy a specific previously spawned object
- Parameters
-
| Object | The object to destroy |
Implements IMovieSceneObjectSpawner.
◆ GetSupportedTemplateType()
| UClass * FLevelSequenceActorSpawner::GetSupportedTemplateType |
( |
| ) |
const |
|
overridevirtual |
Returns the type of object we can spawn
- Returns
- the class of the object we support for spawning
Implements IMovieSceneObjectSpawner.
◆ SpawnObject()
Spawn an object for the specified GUID, from the specified sequence instance.
- Parameters
-
| Object | ID of the object to spawn |
| TemplateID | Identifier for the current template we're evaluating |
| Player | Movie scene player that is ultimately responsible for spawning the object |
- Returns
- the spawned object, or nullptr on failure
Implements IMovieSceneObjectSpawner.
The documentation for this class was generated from the following files: