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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IMovieSceneObjectSpawner.h>
Inheritance diagram for IMovieSceneObjectSpawner:Public Member Functions | |
| virtual UClass * | GetSupportedTemplateType () const =0 |
| virtual UObject * | SpawnObject (FMovieSceneSpawnable &Spawnable, FMovieSceneSequenceIDRef TemplateID, TSharedRef< const UE::MovieScene::FSharedPlaybackState > SharedPlaybackState)=0 |
| virtual void | DestroySpawnedObject (UObject &Object)=0 |
| virtual bool | IsEditor () const |
| virtual int32 | GetSpawnerPriority () const |
| virtual | ~IMovieSceneObjectSpawner () |
Interface used to extend spawn registers to support extra types
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inlinevirtual |
Virtual destructor.
Destroy a specific previously spawned object
| Object | The object to destroy |
Implemented in FLevelSequenceActorSpawner.
Returns the type of object we can spawn
Implemented in FLevelSequenceActorSpawner.
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pure virtual |
Spawn an object for the specified GUID, from the specified sequence instance.
| Object | ID of the object to spawn |
| TemplateID | Identifier for the current template we're evaluating |
| Player | Movie scene player that is ultimately responsible for spawning the object |
Implemented in FLevelSequenceActorSpawner.