UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLightRayIntersection Class Reference

#include <StaticLighting.h>

Public Member Functions

 FLightRayIntersection (bool bInIntersects, const FStaticLightingVertex &InIntersectionVertex)
 

Static Public Member Functions

static FLightRayIntersection None ()
 

Public Attributes

uint32 bIntersects: 1
 
FStaticLightingVertex IntersectionVertex
 

Detailed Description

The result of an intersection between a light ray and the scene.

Constructor & Destructor Documentation

◆ FLightRayIntersection()

FLightRayIntersection::FLightRayIntersection ( bool  bInIntersects,
const FStaticLightingVertex InIntersectionVertex 
)
inline

Initialization constructor.

Member Function Documentation

◆ None()

static FLightRayIntersection FLightRayIntersection::None ( )
inlinestatic

No intersection constructor.

Member Data Documentation

◆ bIntersects

uint32 FLightRayIntersection::bIntersects

true if the light ray intersected scene geometry.

◆ IntersectionVertex

FStaticLightingVertex FLightRayIntersection::IntersectionVertex

The differential geometry which the light ray intersected with.


The documentation for this class was generated from the following file: