![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <StaticLighting.h>
Public Member Functions | |
| FLightRayIntersection (bool bInIntersects, const FStaticLightingVertex &InIntersectionVertex) | |
Static Public Member Functions | |
| static FLightRayIntersection | None () |
Public Attributes | |
| uint32 | bIntersects: 1 |
| FStaticLightingVertex | IntersectionVertex |
The result of an intersection between a light ray and the scene.
|
inline |
Initialization constructor.
|
inlinestatic |
No intersection constructor.
| uint32 FLightRayIntersection::bIntersects |
true if the light ray intersected scene geometry.
| FStaticLightingVertex FLightRayIntersection::IntersectionVertex |
The differential geometry which the light ray intersected with.