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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| bool | GetViewPoint (ULocalPlayer const *Player, FVector &OutViewLocation, FRotator &OutViewRotation, float &OutFOV) |
| bool | IsViewLocked (ULocalPlayer const *Player) |
| void | UnlockView (ULocalPlayer *Player) |
| void | LockView (ULocalPlayer *Player, const TArray< FString > &Args) |
Static Public Member Functions | |
| static FLockedViewState & | Get () |
Singleton managing saved locked views and the current per-player state.
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inlinestatic |
Singleton accessor.
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inline |
Retrieves the locked view point for the given player.
| Player | The player for which to retrieve the locked view point. |
| OutViewLocation | The location at which the view was locked. |
| OutViewRotation | The rotation at which the view was locked. |
| OutFOV | The FOV at which the view was locked. |
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inline |
Returns true if the player's viewpoint is locked.
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inline |
Processes a LockView console command.
| Player | The player for which the command was given. |
| Args | Arguments to the LockView command. |
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inline |
Forces the player's view to be unlocked.