![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "Engine/LocalPlayer.h"#include "Engine/ChildConnection.h"#include "Engine/GameInstance.h"#include "Engine/GameViewportClient.h"#include "Misc/FileHelper.h"#include "GameFramework/Pawn.h"#include "GameFramework/WorldSettings.h"#include "UObject/UObjectAnnotation.h"#include "Logging/LogScopedCategoryAndVerbosityOverride.h"#include "Math/InverseRotationMatrix.h"#include "UObject/UObjectIterator.h"#include "GameFramework/PlayerState.h"#include "Engine/SkeletalMesh.h"#include "Components/SkeletalMeshComponent.h"#include "Physics/Experimental/PhysScene_Chaos.h"#include "UnrealEngine.h"#include "Net/OnlineEngineInterface.h"#include "PrimitiveDrawingUtils.h"#include "Rendering/SkeletalMeshRenderData.h"#include "HAL/PlatformApplicationMisc.h"#include "GenericPlatform/GenericPlatformInputDeviceMapper.h"#include "Framework/Application/SlateApplication.h"#include "IXRTrackingSystem.h"#include "IXRCamera.h"#include "Camera/CameraComponent.h"#include "SceneView.h"#include "SceneViewExtension.h"#include "Net/DataChannel.h"#include "GameDelegates.h"#include "UnrealClient.h"#include "Engine/DebugCameraController.h"Classes | |
| class | FLockedViewState |
Functions | |
| DEFINE_LOG_CATEGORY (LogPlayerManagement) | |
| DECLARE_CYCLE_STAT (TEXT("CalcSceneView"), STAT_CalcSceneView, STATGROUP_Engine) | |
Variables | |
| int32 | GCalcLocalPlayerCachedLODDistanceFactor = 1 |
| bool | GShouldLogOutAFrameOfMoveComponent = false |
| bool | GShouldLogOutAFrameOfSetBodyTransform = false |
| DECLARE_CYCLE_STAT | ( | TEXT("CalcSceneView") | , |
| STAT_CalcSceneView | , | ||
| STATGROUP_Engine | |||
| ) |
| DEFINE_LOG_CATEGORY | ( | LogPlayerManagement | ) |
| int32 GCalcLocalPlayerCachedLODDistanceFactor = 1 |