#include <LumenSceneData.h>
◆ HasMergedInstances()
| bool FLumenPrimitiveGroup::HasMergedInstances |
( |
| ) |
const |
◆ HasMergedPrimitives()
| bool FLumenPrimitiveGroup::HasMergedPrimitives |
( |
| ) |
const |
|
inline |
◆ bEmissiveLightSource
| uint8 FLumenPrimitiveGroup::bEmissiveLightSource |
◆ bFarField
| uint8 FLumenPrimitiveGroup::bFarField |
◆ bHeightfield
| uint8 FLumenPrimitiveGroup::bHeightfield |
◆ bLandscape
| uint8 FLumenPrimitiveGroup::bLandscape |
Note that non-landscape proxies may be represented through a "heightfield"-like projection
◆ bOpaqueOrMasked
| uint8 FLumenPrimitiveGroup::bOpaqueOrMasked |
◆ bValidMeshCards
| uint8 FLumenPrimitiveGroup::bValidMeshCards |
◆ CardResolutionScale
| float FLumenPrimitiveGroup::CardResolutionScale = 1.0f |
◆ CustomId
◆ HeightfieldIndex
| int32 FLumenPrimitiveGroup::HeightfieldIndex = -1 |
◆ InstanceCullingInfoIndex
◆ LightingChannelMask
◆ MeshCardsIndex
| int32 FLumenPrimitiveGroup::MeshCardsIndex = -1 |
◆ PrimitiveCullingInfoIndex
◆ PrimitiveInstanceIndex
| int32 FLumenPrimitiveGroup::PrimitiveInstanceIndex = -1 |
◆ Primitives
◆ RayTracingGroupMapElementId
The documentation for this class was generated from the following files: