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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MacConsoleOutputDevice.h>
Inheritance diagram for FMacConsoleOutputDevice:Additional Inherited Members | |
Protected Attributes inherited from FOutputDeviceConsole | |
| FString | IniFilename |
Protected Attributes inherited from FOutputDevice | |
| bool | bSuppressEventTag |
| bool | bAutoEmitLineTerminator |
Mac implementation of console log window, utilizing the Win32 console API
| FMacConsoleOutputDevice::FMacConsoleOutputDevice | ( | ) |
Constructor, setting console control handler.
| FMacConsoleOutputDevice::~FMacConsoleOutputDevice | ( | ) |
Returns whether the application is already attached to a console window.
Reimplemented from FOutputDeviceConsole.
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virtual |
Returns whether console is currently shown or not
Implements FOutputDeviceConsole.
| void FMacConsoleOutputDevice::Serialize | ( | const TCHAR * | Data, |
| ELogVerbosity::Type | Verbosity, | ||
| const class FName & | Category | ||
| ) |
Displays text on the console and scrolls if necessary.
| Data | Text to display |
| Event | Event type, used for filtering/ suppression |
Shows or hides the console window.
| ShowWindow | Whether to show (true) or hide (false) the console window. |
Implements FOutputDeviceConsole.