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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <OutputDeviceConsole.h>
Inheritance diagram for FOutputDeviceConsole:Protected Attributes | |
| FString | IniFilename |
Protected Attributes inherited from FOutputDevice | |
| bool | bSuppressEventTag |
| bool | bAutoEmitLineTerminator |
This class servers as the base class for console window output.
Returns whether the application is already attached to a console window.
Reimplemented in FLinuxConsoleOutputDevice, FMacConsoleOutputDevice, FWindowsConsoleOutputDevice, and FWindowsConsoleOutputDevice2.
Returns whether console is currently shown or not.
Implemented in FLinuxConsoleOutputDevice, FMacConsoleOutputDevice, FWindowsConsoleOutputDevice, and FWindowsConsoleOutputDevice2.
Sets the INI file name to write console settings to.
| InFilename | The INI file name to set. |
Shows or hides the console window.
| ShowWindow | Whether to show (true) or hide (false) the console window. |
Implemented in FLinuxConsoleOutputDevice, FMacConsoleOutputDevice, FWindowsConsoleOutputDevice, and FWindowsConsoleOutputDevice2.
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protected |
Ini file name to write console settings to.