UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMassProcessorsTask_GameThread Class Reference
+ Inheritance diagram for FMassProcessorsTask_GameThread:

Public Member Functions

 FMassProcessorsTask_GameThread (const TSharedPtr< FMassEntityManager > &InEntityManager, const FMassExecutionContext &InExecutionContext, UMassProcessor &InProc)
 
- Public Member Functions inherited from FMassProcessorTask
 FMassProcessorTask (const TSharedPtr< FMassEntityManager > &InEntityManager, const FMassExecutionContext &InExecutionContext, UMassProcessor &InProc, bool bInManageCommandBuffer=true)
 
void DoTask (ENamedThreads::Type CurrentThread, const FGraphEventRef &MyCompletionGraphEvent)
 

Static Public Member Functions

static ENamedThreads::Type GetDesiredThread ()
 
- Static Public Member Functions inherited from FMassProcessorTask
static TStatId GetStatId ()
 
static ESubsequentsMode::Type GetSubsequentsMode ()
 
static ENamedThreads::Type GetDesiredThread ()
 

Constructor & Destructor Documentation

◆ FMassProcessorsTask_GameThread()

FMassProcessorsTask_GameThread::FMassProcessorsTask_GameThread ( const TSharedPtr< FMassEntityManager > &  InEntityManager,
const FMassExecutionContext InExecutionContext,
UMassProcessor InProc 
)
inline

Member Function Documentation

◆ GetDesiredThread()

static ENamedThreads::Type FMassProcessorsTask_GameThread::GetDesiredThread ( )
inlinestatic

The documentation for this class was generated from the following file: