UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMaterialUniformExpressionAppendVector Class Reference

#include <MaterialUniformExpressions.h>

+ Inheritance diagram for FMaterialUniformExpressionAppendVector:

Public Member Functions

 FMaterialUniformExpressionAppendVector ()
 
 FMaterialUniformExpressionAppendVector (FMaterialUniformExpression *InA, FMaterialUniformExpression *InB, uint32 InNumComponentsA)
 
virtual void WriteNumberOpcodes (UE::Shader::FPreshaderData &OutData) const override
 
virtual bool IsConstant () const
 
virtual bool IsIdentical (const FMaterialUniformExpression *OtherExpression) const
 
virtual TArrayView< const FMaterialUniformExpression * > GetChildren () const override
 
- Public Member Functions inherited from FMaterialUniformExpression
virtual ~FMaterialUniformExpression ()
 
virtual FMaterialUniformExpressionTypeGetType () const =0
 
virtual class FMaterialUniformExpressionTextureGetTextureUniformExpression ()
 
virtual class FMaterialUniformExpressionExternalTextureGetExternalTextureUniformExpression ()
 
virtual class FMaterialUniformExpressionTextureCollectionGetTextureCollectionUniformExpression ()
 
virtual void GetNumberValue (const struct FMaterialRenderContext &Context, FLinearColor &OutValue) const
 
- Public Member Functions inherited from FRefCountedObject
 FRefCountedObject ()
 
virtual ~FRefCountedObject ()
 
 FRefCountedObject (const FRefCountedObject &Rhs)=delete
 
FRefCountedObjectoperator= (const FRefCountedObject &Rhs)=delete
 
FReturnedRefCountValue AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 

Additional Inherited Members

- Public Attributes inherited from FMaterialUniformExpression
int32 UniformOffset = INDEX_NONE
 
int32 UniformIndex = INDEX_NONE
 

Constructor & Destructor Documentation

◆ FMaterialUniformExpressionAppendVector() [1/2]

FMaterialUniformExpressionAppendVector::FMaterialUniformExpressionAppendVector ( )
inline

◆ FMaterialUniformExpressionAppendVector() [2/2]

FMaterialUniformExpressionAppendVector::FMaterialUniformExpressionAppendVector ( FMaterialUniformExpression InA,
FMaterialUniformExpression InB,
uint32  InNumComponentsA 
)
inline

Member Function Documentation

◆ GetChildren()

virtual TArrayView< const FMaterialUniformExpression * > FMaterialUniformExpressionAppendVector::GetChildren ( ) const
inlineoverridevirtual

Reimplemented from FMaterialUniformExpression.

◆ IsConstant()

virtual bool FMaterialUniformExpressionAppendVector::IsConstant ( ) const
inlinevirtual

Reimplemented from FMaterialUniformExpression.

◆ IsIdentical()

virtual bool FMaterialUniformExpressionAppendVector::IsIdentical ( const FMaterialUniformExpression OtherExpression) const
inlinevirtual

Reimplemented from FMaterialUniformExpression.

◆ WriteNumberOpcodes()

virtual void FMaterialUniformExpressionAppendVector::WriteNumberOpcodes ( UE::Shader::FPreshaderData OutData) const
inlineoverridevirtual

Reimplemented from FMaterialUniformExpression.


The documentation for this class was generated from the following file: