#include <MaterialUniformExpressions.h>
◆ FMaterialUniformExpressionConstant() [1/2]
| FMaterialUniformExpressionConstant::FMaterialUniformExpressionConstant |
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inline |
◆ FMaterialUniformExpressionConstant() [2/2]
| FMaterialUniformExpressionConstant::FMaterialUniformExpressionConstant |
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const FLinearColor & |
InValue, |
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uint8 |
InValueType |
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inline |
◆ GetNumberValue()
◆ IsConstant()
| virtual bool FMaterialUniformExpressionConstant::IsConstant |
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const |
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inlinevirtual |
◆ IsIdentical()
◆ WriteNumberOpcodes()
The documentation for this class was generated from the following file: