#include <MaterialUniformExpressions.h>
◆ FMaterialUniformExpressionExternalTextureBase() [1/2]
| FMaterialUniformExpressionExternalTextureBase::FMaterialUniformExpressionExternalTextureBase |
( |
int32 |
InSourceTextureIndex = INDEX_NONE | ) |
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◆ FMaterialUniformExpressionExternalTextureBase() [2/2]
| FMaterialUniformExpressionExternalTextureBase::FMaterialUniformExpressionExternalTextureBase |
( |
const FGuid & |
InExternalTextureGuid | ) |
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◆ GetSourceTextureIndex()
| int32 FMaterialUniformExpressionExternalTextureBase::GetSourceTextureIndex |
( |
| ) |
const |
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inline |
◆ IsConstant()
| virtual bool FMaterialUniformExpressionExternalTextureBase::IsConstant |
( |
| ) |
const |
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inlineoverridevirtual |
◆ IsIdentical()
◆ ResolveExternalTextureGUID()
Resolve the guid that relates to texture information inside FExternalTexture
◆ ExternalTextureGuid
| FGuid FMaterialUniformExpressionExternalTextureBase::ExternalTextureGuid |
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protected |
Optional external texture GUID defined at compile time
◆ SourceTextureIndex
| int32 FMaterialUniformExpressionExternalTextureBase::SourceTextureIndex |
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protected |
Index of the texture in the material that should be used to retrieve the external texture GUID at runtime (or INDEX_NONE)
The documentation for this class was generated from the following files: