#include <MaterialUniformExpressions.h>
◆ FMaterialUniformExpressionTextureCollectionParameter()
| FMaterialUniformExpressionTextureCollectionParameter::FMaterialUniformExpressionTextureCollectionParameter |
( |
const FMaterialParameterInfo & |
InParameterInfo, |
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|
int32 |
InTextureCollectionIndex, |
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int32 |
InTextureCollectionTypePrefixIndex, |
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bool |
bIsVirtualCollection |
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) |
| |
◆ GetParameterInfo()
◆ GetParameterName()
| FName FMaterialUniformExpressionTextureCollectionParameter::GetParameterName |
( |
| ) |
const |
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inline |
◆ GetTextureCollectionParameterInfo()
◆ GetTextureCollectionParameterUniformExpression()
◆ IsConstant()
| bool FMaterialUniformExpressionTextureCollectionParameter::IsConstant |
( |
| ) |
const |
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overridevirtual |
◆ IsIdentical()
The documentation for this class was generated from the following files: