#include <MeshAttributes.h>
◆ FMeshAttributes()
◆ ~FMeshAttributes()
| virtual FMeshAttributes::~FMeshAttributes |
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virtualdefault |
◆ GetEdgeVertexIndices() [1/2]
Accessors for array of vertex IDs for edges
◆ GetEdgeVertexIndices() [2/2]
◆ GetPolygonPolygonGroupIndices() [1/2]
Accessors for array of polygon group IDs for polygons
◆ GetPolygonPolygonGroupIndices() [2/2]
◆ GetTriangleEdgeIndices() [1/2]
Accessors for array of edge IDs for triangles
◆ GetTriangleEdgeIndices() [2/2]
◆ GetTrianglePolygonGroupIndices() [1/2]
Accessors for array of polygon group IDs for triangles
◆ GetTrianglePolygonGroupIndices() [2/2]
◆ GetTriangleUVIndices() [1/2]
Accessors for array of UV IDs for triangles
◆ GetTriangleUVIndices() [2/2]
◆ GetTriangleVertexIndices() [1/2]
Accessors for array of vertex IDs for triangles
◆ GetTriangleVertexIndices() [2/2]
◆ GetTriangleVertexInstanceIndices() [1/2]
Accessors for array of vertex instance IDs for triangles
◆ GetTriangleVertexInstanceIndices() [2/2]
◆ GetUVCoordinates() [1/2]
Accessors for UV coordinates
◆ GetUVCoordinates() [2/2]
◆ GetVertexInstanceVertexIndices() [1/2]
Accessors for array of vertex IDs for vertex instances
◆ GetVertexInstanceVertexIndices() [2/2]
◆ GetVertexPositions() [1/2]
Accessors for cached vertex position array
◆ GetVertexPositions() [2/2]
◆ IsReservedAttributeName()
| static bool FMeshAttributes::IsReservedAttributeName |
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const FName |
InAttributeName | ) |
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inlinestatic |
◆ Register()
| void FMeshAttributes::Register |
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bool |
bKeepExistingAttribute = false | ) |
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virtual |
◆ MeshDescription
The documentation for this class was generated from the following files: