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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticMeshAttributes.h>
Inheritance diagram for FStaticMeshAttributes:Static Public Member Functions | |
| static bool | IsReservedAttributeName (const FName InAttributeName) |
Static Public Member Functions inherited from FMeshAttributes | |
| static bool | IsReservedAttributeName (const FName InAttributeName) |
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Protected Attributes inherited from FMeshAttributes | |
| FMeshDescription & | MeshDescription |
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This attribute stores the name of the object that this part of the mesh was generated from, e.g. from a sub-object during import or during mesh merging.
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Reimplemented from FMeshAttributes.
Reimplemented in FSkeletalMeshAttributes.
| void FStaticMeshAttributes::RegisterPolygonObjectNameAttribute | ( | ) |
Registers a mesh attribute that is used to store the name of the object that contributed to each polygon. Used to partition the mesh into sub-objects, if needed. See GetPolygonObjectNames.
| void FStaticMeshAttributes::RegisterTriangleNormalAndTangentAttributes | ( | ) |