UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshDeformerGeometry Class Reference

#include <MeshDeformerGeometry.h>

Public Member Functions

 FMeshDeformerGeometry ()
 
void Reset ()
 

Public Attributes

uint32 PositionUpdatedFrame = 0
 
uint32 TangentUpdatedFrame = 0
 
uint32 ColorUpdatedFrame = 0
 
TRefCountPtr< FRDGPooledBufferPosition
 
TRefCountPtr< FRDGPooledBufferPrevPosition
 
TRefCountPtr< FRDGPooledBufferTangent
 
TRefCountPtr< FRDGPooledBufferColor
 
TRefCountPtr< FRHIShaderResourceViewPositionSRV
 
TRefCountPtr< FRHIShaderResourceViewPrevPositionSRV
 
TRefCountPtr< FRHIShaderResourceViewTangentSRV
 
TRefCountPtr< FRHIShaderResourceViewColorSRV
 

Detailed Description

Owner class for Mesh Deformer generated geometry.

Constructor & Destructor Documentation

◆ FMeshDeformerGeometry()

FMeshDeformerGeometry::FMeshDeformerGeometry ( )

Member Function Documentation

◆ Reset()

void FMeshDeformerGeometry::Reset ( )

Reset the stored data.

Member Data Documentation

◆ Color

TRefCountPtr<FRDGPooledBuffer> FMeshDeformerGeometry::Color

◆ ColorSRV

TRefCountPtr<FRHIShaderResourceView> FMeshDeformerGeometry::ColorSRV

◆ ColorUpdatedFrame

uint32 FMeshDeformerGeometry::ColorUpdatedFrame = 0

◆ Position

TRefCountPtr<FRDGPooledBuffer> FMeshDeformerGeometry::Position

◆ PositionSRV

TRefCountPtr<FRHIShaderResourceView> FMeshDeformerGeometry::PositionSRV

◆ PositionUpdatedFrame

uint32 FMeshDeformerGeometry::PositionUpdatedFrame = 0

◆ PrevPosition

TRefCountPtr<FRDGPooledBuffer> FMeshDeformerGeometry::PrevPosition

◆ PrevPositionSRV

TRefCountPtr<FRHIShaderResourceView> FMeshDeformerGeometry::PrevPositionSRV

◆ Tangent

TRefCountPtr<FRDGPooledBuffer> FMeshDeformerGeometry::Tangent

◆ TangentSRV

TRefCountPtr<FRHIShaderResourceView> FMeshDeformerGeometry::TangentSRV

◆ TangentUpdatedFrame

uint32 FMeshDeformerGeometry::TangentUpdatedFrame = 0

The documentation for this class was generated from the following files: