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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshDeformerGeometry.h>
Public Member Functions | |
| FMeshDeformerGeometry () | |
| void | Reset () |
Owner class for Mesh Deformer generated geometry.
| FMeshDeformerGeometry::FMeshDeformerGeometry | ( | ) |
| void FMeshDeformerGeometry::Reset | ( | ) |
Reset the stored data.
| TRefCountPtr<FRDGPooledBuffer> FMeshDeformerGeometry::Color |
| TRefCountPtr<FRHIShaderResourceView> FMeshDeformerGeometry::ColorSRV |
| uint32 FMeshDeformerGeometry::ColorUpdatedFrame = 0 |
| TRefCountPtr<FRDGPooledBuffer> FMeshDeformerGeometry::Position |
| TRefCountPtr<FRHIShaderResourceView> FMeshDeformerGeometry::PositionSRV |
| uint32 FMeshDeformerGeometry::PositionUpdatedFrame = 0 |
| TRefCountPtr<FRDGPooledBuffer> FMeshDeformerGeometry::PrevPosition |
| TRefCountPtr<FRHIShaderResourceView> FMeshDeformerGeometry::PrevPositionSRV |
| TRefCountPtr<FRDGPooledBuffer> FMeshDeformerGeometry::Tangent |
| TRefCountPtr<FRHIShaderResourceView> FMeshDeformerGeometry::TangentSRV |
| uint32 FMeshDeformerGeometry::TangentUpdatedFrame = 0 |