UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshDrawCommandInitResourcesTask Class Reference

Public Member Functions

 FMeshDrawCommandInitResourcesTask (FMeshDrawCommandPassSetupTaskContext &InContext)
 
FORCEINLINE TStatId GetStatId () const
 
ENamedThreads::Type GetDesiredThread ()
 
void AnyThreadTask ()
 
void DoTask (ENamedThreads::Type CurrentThread, const FGraphEventRef &MyCompletionGraphEvent)
 

Static Public Member Functions

static ESubsequentsMode::Type GetSubsequentsMode ()
 

Detailed Description

Task for shader initialization. This will run on the RenderThread after Commands have been generated.

Constructor & Destructor Documentation

◆ FMeshDrawCommandInitResourcesTask()

FMeshDrawCommandInitResourcesTask::FMeshDrawCommandInitResourcesTask ( FMeshDrawCommandPassSetupTaskContext InContext)
inline

Member Function Documentation

◆ AnyThreadTask()

void FMeshDrawCommandInitResourcesTask::AnyThreadTask ( )
inline

◆ DoTask()

void FMeshDrawCommandInitResourcesTask::DoTask ( ENamedThreads::Type  CurrentThread,
const FGraphEventRef MyCompletionGraphEvent 
)
inline

◆ GetDesiredThread()

ENamedThreads::Type FMeshDrawCommandInitResourcesTask::GetDesiredThread ( )
inline

◆ GetStatId()

FORCEINLINE TStatId FMeshDrawCommandInitResourcesTask::GetStatId ( ) const
inline

◆ GetSubsequentsMode()

static ESubsequentsMode::Type FMeshDrawCommandInitResourcesTask::GetSubsequentsMode ( )
inlinestatic

The documentation for this class was generated from the following file: