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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshPassProcessor.h>
Public Member Functions | |
| FMeshDrawCommandStateCache () | |
| void | SetPipelineState (int32 NewPipelineId) |
| void | InvalidateUniformBuffer (const FRHIUniformBuffer *UniformBuffer) |
Public Attributes | |
| uint32 | PipelineId |
| uint32 | StencilRef |
| FShaderBindingState | ShaderBindings [SF_NumStandardFrequencies] |
| FVertexInputStream | VertexStreams [MaxVertexElementCount] |
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inline |
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inline |
| uint32 FMeshDrawCommandStateCache::PipelineId |
| FShaderBindingState FMeshDrawCommandStateCache::ShaderBindings[SF_NumStandardFrequencies] |
| uint32 FMeshDrawCommandStateCache::StencilRef |
| FVertexInputStream FMeshDrawCommandStateCache::VertexStreams[MaxVertexElementCount] |