#include <MetalViewport.h>
◆ FMetalViewport()
◆ ~FMetalViewport()
| FMetalViewport::~FMetalViewport |
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◆ GetBackBuffer()
◆ GetCurrentTexture()
◆ GetDrawable()
◆ GetDrawableTexture()
◆ GetNativeBackBufferRT()
| virtual void * FMetalViewport::GetNativeBackBufferRT |
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const |
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inlineoverridevirtual |
Returns access to the platform-specific native resource pointer to a backbuffer rendertarget. This is designed to be used to provide plugins with access to the underlying resource and should be used very carefully or not at all.
- Returns
- The pointer to the native resource or NULL if it not initialized or not supported for this resource type for some reason
Reimplemented from FRHIViewport.
◆ GetNativeBackBufferTexture()
| virtual void * FMetalViewport::GetNativeBackBufferTexture |
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const |
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inlineoverridevirtual |
Returns access to the platform-specific native resource pointer to a backbuffer texture. This is designed to be used to provide plugins with access to the underlying resource and should be used very carefully or not at all.
- Returns
- The pointer to the native resource or NULL if it not initialized or not supported for this resource type for some reason
Reimplemented from FRHIViewport.
◆ Present()
◆ ReleaseDrawable()
| void FMetalViewport::ReleaseDrawable |
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void |
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◆ Resize()
◆ Swap()
| void FMetalViewport::Swap |
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The documentation for this class was generated from the following files: