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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ModularFeaturePlatformBackgroundHttp.h>
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| static BACKGROUNDHTTP_API void | Initialize () |
| static BACKGROUNDHTTP_API void | Shutdown () |
| static BACKGROUNDHTTP_API FBackgroundHttpManagerPtr | CreatePlatformBackgroundHttpManager () |
| static BACKGROUNDHTTP_API FBackgroundHttpRequestPtr | ConstructBackgroundRequest () |
| static BACKGROUNDHTTP_API FBackgroundHttpResponsePtr | ConstructBackgroundResponse (int32 ResponseCode, const FString &TempFilePath) |
| static BACKGROUNDHTTP_API FName | GetModularFeatureName () |
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| static BACKGROUNDHTTP_API void | CacheModularFeature () |
This version of BackgroundHttp is designed to be used by any platform that relies on a ModularFeature to override the BackgroundHttp behavior. If no modular feature is found, we fall back on the GenericPlatform implementation to provide functionality
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Creates a new Background Http request instance for the current platform that will continue to download when the application is in the background
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Creates a new Background Http Response instance for the current platform This normally is called by the request and associated with itself.
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Creates a platform-specific Background HTTP manager. Un-implemented platforms should create a FGenericPlatformBackgroundHttpManager
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Platform initialization step
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Platform shutdown step