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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MoviePlayerProxy.h>
This provides a mechanism to connect the engine (the client) to a movie player (the server).
Engine code can call BlockingStarted/Tick/Finished around blocking areas.
The movie player can call RegisterServer/UnregisterServer so it can receive the calls from the engine.
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Call this once the blocking operation is done to shut down the movie player.
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Call this to make sure the movie player is no longer running.
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Call this before doing a blocking operation on the game thread so that the movie player can activate.
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Call this periodically during a blocking operation on the game thread.
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Call this to hook up a server.
Call this to prevent the movie player from using the Slate thread.
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Call this to unregister the current server.