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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MultichannelTcpReceiver.h>
Inheritance diagram for FMultichannelTcpReceiver:Public Member Functions | |
| FMultichannelTcpReceiver (FSocket *InSocket, const FOnMultichannelTcpReceive &InReceiveDelegate) | |
| ~FMultichannelTcpReceiver () | |
| int32 | GetBytesReceived () |
| virtual bool | Init () |
| virtual uint32 | Run () |
| virtual void | Stop () |
| virtual void | Exit () |
Public Member Functions inherited from FRunnable | |
| virtual class FSingleThreadRunnable * | GetSingleThreadInterface () |
| virtual | ~FRunnable () |
Implements a receiver for multichannel TCP sockets.
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Creates and initializes a new instance.
| InSocket | The socket to receive from. |
| InReceiveDelegate | Delete to handle data as it becomes available, called from the receive thread. |
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inline |
Destructor.
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inline |
Gets the number of payload bytes actually sent to the socket.