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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NativeGameplayTags.h>
Inheritance diagram for FNativeGameplayTag:Public Member Functions | |
| GAMEPLAYTAGS_API | FNativeGameplayTag (FName PluginName, FName ModuleName, FName TagName, const FString &TagDevComment, ENativeGameplayTagToken) |
| GAMEPLAYTAGS_API | ~FNativeGameplayTag () |
| operator FGameplayTag () const | |
| FGameplayTag | GetTag () const |
| FGameplayTagTableRow | GetGameplayTagTableRow () const |
| FName | GetModuleName () const |
| FName | GetPlugin () const |
| FName | GetModulePackageName () const |
Static Public Attributes | |
| static GAMEPLAYTAGS_API FName | NAME_NativeGameplayTag |
Friends | |
| class | UGameplayTagsManager |
Additional Inherited Members | |
Protected Member Functions inherited from FNoncopyable | |
| FNoncopyable () | |
| ~FNoncopyable () | |
Holds a gameplay tag that was registered during static construction of the module, and will be unregistered when the module unloads. Each registration is based on the native tag pointer so even if two modules register the same tag and one is unloaded, the tag will still be registered by the other one.
| FNativeGameplayTag::FNativeGameplayTag | ( | FName | PluginName, |
| FName | ModuleName, | ||
| FName | TagName, | ||
| const FString & | TagDevComment, | ||
| ENativeGameplayTagToken | |||
| ) |
| FNativeGameplayTag::~FNativeGameplayTag | ( | ) |
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