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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetworkReplayStreaming.h>
Inheritance diagram for FNetworkReplayStreaming:Public Member Functions | |
| FNetworkReplayStreaming () | |
| virtual | ~FNetworkReplayStreaming () |
| NETWORKREPLAYSTREAMING_API void | Flush () |
| virtual INetworkReplayStreamingFactory & | GetFactory (const TCHAR *FactoryNameOverride=nullptr) |
| virtual const FString | GetAutomaticReplayPrefixExtern () const |
| virtual const int32 | GetMaxNumberOfAutomaticReplaysExtern () const |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | StartupModule () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Public Member Functions inherited from FSelfRegisteringExec | |
| CORE_API | FSelfRegisteringExec () |
| virtual CORE_API | ~FSelfRegisteringExec () |
Public Member Functions inherited from FExec | |
| virtual CORE_API | ~FExec () |
| virtual CORE_API bool | Exec (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) |
Static Public Member Functions | |
| static FNetworkReplayStreaming & | Get () |
| static NETWORKREPLAYSTREAMING_API int32 | GetMaxNumberOfAutomaticReplays () |
| static NETWORKREPLAYSTREAMING_API FString | GetAutomaticReplayPrefix () |
| static NETWORKREPLAYSTREAMING_API bool | UseDateTimeAsAutomaticReplayPostfix () |
| static NETWORKREPLAYSTREAMING_API FString | GetReplayFileExtension () |
Static Public Member Functions inherited from FSelfRegisteringExec | |
| static CORE_API bool | StaticExec (UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar) |
Additional Inherited Members | |
Protected Member Functions inherited from FExec | |
| virtual bool | Exec_Runtime (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) |
| virtual bool | Exec_Dev (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) |
| virtual bool | Exec_Editor (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) |
Replay streaming factory manager
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| void FNetworkReplayStreaming::Flush | ( | ) |
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